Some clade gifts have a very strong impact to character builds with their additional primary skill points: For example the Human race has Combat Man. with +50 (!) points, then 4 or 5 times +20 points in the prpfession area, e.g. engineering, and also for the lore skill with +10 points working on 9 different skills (means +90 points in total).
I like the other type of clade gifts more and would very much like to see them only: I mean the clade gifts with addtional functionality like night vision, less fall damage, "observe" something on rocks or plants, can go near to animals, 5% bonus in outcome of alchemy and butchering and extraction and many others. Those gifts don't bother the activity and profession skills, they are just a nice add on.