There are a couple of threads, one in particular that is very informative and saturated with data by @Godkin Veratas , discussing racial balancing, and ways to make different attributes more meaningful to avoid easy META builds and create a more diverse competitive scene.
Here is my suggestion to tackle the beast. I have included a poll to help garner general feedback.
As is, only STR is important to martial combat builds, governing physical damage, weapon use (str req).
For mages, INT and PSY are important, with PSY supplying mana and INT governing mana and damage.
DEX and CON are important for both builds, more so for martial, as they cover the majority of stamina, speed and HP.
ALL ATTRIBUTES need to affect ALL ASPECTS of combat.
Below I will make my own stab at it, but it is just a suggestion and not something I would want thrown right into the game. These are surface level suggestions that do not cover every base.
STR influences:
What do you think? Does this sound somewhat logical? Do you agree? Do you not agree with my suggestions, but DO think attributes need to be reworked?
Here is my suggestion to tackle the beast. I have included a poll to help garner general feedback.
As is, only STR is important to martial combat builds, governing physical damage, weapon use (str req).
For mages, INT and PSY are important, with PSY supplying mana and INT governing mana and damage.
DEX and CON are important for both builds, more so for martial, as they cover the majority of stamina, speed and HP.
ALL ATTRIBUTES need to affect ALL ASPECTS of combat.
Below I will make my own stab at it, but it is just a suggestion and not something I would want thrown right into the game. These are surface level suggestions that do not cover every base.
STR influences:
- Weapon Use
- Weight for melee, Pull for bows
- Physical Damage
- Knockback Resistance
- Less jerks to vision, less effected by pushes
- Sprint, Speed
- Higher multiplier on sprint speed
- Stam Drain on Sprint
- increased stamina usage on sprint, stronger you are the more energy you consume for better results
- Casting Interruption
- Higher str means less chance of interruption
- Carry Weight
- Jump Height
- Health
- Cooldown between swings
- right now people hit the ground to reset this cooldown window where you can't parry or attack again
- more dex = less of a window
- General Movement Speed
- Swim Speed
- Stam Drain on Sprint, Jumping
- more dex means more agile, less stam consumption
- Weakspot Chance on middle attacks and with bows
- Cast Time
- More dex = less cast time
- Stamina
- Stamina Regeneration
- Magic Damage
- Bandage Speed and Effectiveness
- Weak spot chance on middle and with bows
- Increased damage to opponents durability when getting Equipment Hits
- Mana
- (1.5x int = mana, psy offers less)
- Swim Speed
- Damage Bonus
- Make damage bonus affect both spells and melee attacks
- Magic Resistance
- Make this visible like damage bonus is
- Debuff Resistance
- Corrupt/Poison etc are shorter
- Mana
- (.5x)
- Mana Regeneration
- Stamina Regeneration
- Armor Weight Capacity
- Able to hold back weapon longer before the damage begins to fall
- Allowing slower / con centered builds to try and trade hits more effectively
- Less stam drain on drawn bow
- Not on initial draw, that is STR. But on keeping it held back.
- How long you are able to keep spells stored/charged before needing to cast
- Appetite
- More con = gets hungry faster
- More con = more thirst (more pots)
- Stamina
- Health
- Health Regeneration
- We all currently have passive regen, this would become the direct modifier
What do you think? Does this sound somewhat logical? Do you agree? Do you not agree with my suggestions, but DO think attributes need to be reworked?
Last edited: