I did a
full write-up on this subject yesterday. While I'm sure my ideas on thrown weapons are just wishful thinking there are a few parts of the idea worth pointing out.
The skill that reduces stam cost for holding breath is deleted. Breathing seems a waste of time mechanic to implement, if you're holding shots after they hit full charge your punishment is being a bad archer with crap DPS. No need for an extra mechanic to dissuade people from being bad or a skill that makes being bad drain less stam.
Likewise if you are aiming for the head as an archer, you either have an aimbot, are Legolas, or are bad. I actually suggest upgrading marksmanship to give various effects depending on what part of the body is hit. The normal people aiming center mass and not always hitting center mass will get some cool rando effects. Legolas can pick and choose which body part to shoot to give various debuffs to the enemy, and is actually buffed by this change anyway. The skill is now universally useful no matter where you aim as long as you hit your target.
Finally I suggest nerfing base damage with only archery trained but adding shortbow, longbow, and assym as new skills that give you 125% of current damage in the bow type trained.
So overall, archery gives hella buffed if you go 400 points deep. Nerfed hella hard for a 100 point investment, and made slightly better for a 200 point investment. Also MM/FF builds that swap between longbows and assym get the nerfbat right to their primary pool.