Everyone who played MO1 or MO2 on the test saw how anatomy and bandages work. I have a reasonable question. Everything will remain as in the first part or will there be any changes in this plan? What do I mean? Well, for example, in MO1 and on alpha, for some reason you can't bandage your ally and it looks wild to me. Bandaging yourself is much more difficult than someone else. Why can't this be added to the game? Anatomy in MO1 was only needed for bandages and the secondary Damage Assessment skill, which showed your melee damage. Will MO2 have something deeper in anatomy than what we have now? And what do you think should be added to this skill? I would add treatment for bleeding and fractures, for example, or something like that.