A sentiment that I complete agree with this is no where near ready for a release. I am of the opinion at the very least you should have all of the aspects of MO1 you plan to keep implemented before you release a sequel.
I think a lot of us would quite like a release that had more (or all) of the mechanics from the first game. The problem is that it simply isn't feasible. One thing you have to look at, especially with smaller indie game developers, is what is a realistic goal. And unfortunately you can't simply look at it from the perspective of a player to have that understanding of what is realistic. Take a look at it from the perspective of an investor. Yes, as a gamer you are aware that the better a game is when it releases, the more successful it will be and so on. But these guys don't want to wait another couple of years in order to see a return on their investment. They want their money. So you have SV under pressure from the investors to get this game released so that the money can start flowing in.
Keep in mind, this game was originally scheduled to release about a year ago. Another thing to keep in mind is that a few months ago, we thought it was going to come out
yesterday, October 25th. When your funding is limited, your options are limited as well. You can't have a team of hundreds of developers just pumping out content and patching bugs at a crazy pace. You do what you can to make the game as good as possible with as many fun features as possible. But the money isn't unlimited, the developers have to sleep at some point, and things just have to make sense from what is going to really happen.
That said, we
realistically have a limited timeframe for SV to work with before they have to push the game out. Once the game is out, hopefully it will see some good success and make a decent amount of money so that the Dev team can grow. With more funding, StarVault can push out all that sweet sweet content that we're waiting for like addicts. More mechanics can be implemented because the money will be there to bring them about- and it will be done
faster than if the game sat in development for another 2 years not making money.
All of that said... let's do another stress test to get this baby polished as best we can for a successful release.