back then they had the mostly-legitimate excuse that the existing playerbase generally did not launch the game thru steam and thus did not show up in the charts. That certainly is not the case anymore
this game is 100% dead within the first week of launch and by that i mean slightly above or exactly where the mo1 numbers ended when this game started because thats all that will stay. getting into this games difficult/alot to learn without someone helping alot and there is just about 0 new player retention cause of all the griefing id say maybe of every new player checking this out 10% and thats being super generous are retained after the first week of each new beta/game launch
before people say steamdb is not accurate
I guess the question is this game DoA? The server issues obviously hurt, but other bugs were a contributing factor. Sure it's beta, but they legit thought the game was going to launch last nov, and again in march. They've basically gave this game away, but the pop drop has been massive.
Games like Mortal Online/Gloria Victis/Life is Feudal aren't built to handle 100,000 of people, it simply doesn't work. Could you imagine how chaotic the game would be with 1000 players in every town. You think the bugs are stopping you from getting anything done, yet swarms of people will make it pretty much impossible.
If I were to predict anything its that MO2 will have double numbers of what MO1 pulled, around 400-500 people playing daily a few months after persistent and in my opinion, that's just fine.
Full loot is more popular now with the proliferation of survival games and battle royales; something that wasn't really a thing 11 years ago. In fact mo1 pioneered a lot of the mechanics you find in modern survival games. That's why I disagree when people call mo2 a niche game. MO1 was niche 11 years ago, but mo2 is basically medival rust with a criminal system and a few additional convoluted mechanics. Theres many in the survival community that want a large scale experience like MO2. The only problem is they want it polished, and mo2 goes out of its way to inconvenience the player and provide a mediocre to bad user experience "just cause".
You've basically said a whole lot of nothing. Not only do I understand the game, I'm also objective. They legit thought the game was going to launch in november, and then again in march soon after the stress test. Launching in its current state would be a disaster. The current game is less feature complete than the original. Huge features like housing, keeps, sieges, TC aren't in the game yet and they're expecting to people to buy a box price and sub fee to test these for them. Sub fee in EA is laughable.I don't think you understand the game, what it is supposed to be or it's development process, which is fine not everyone does or has to. Everyone else pretty much explained what is going on above me and if you spent some time ingame you'd realize the game even in it's current state is far from empty.
You've basically said a whole lot of nothing. Not only do I understand the game, I'm also objective. They legit thought the game was going to launch in november, and then again in march soon after the stress test. Launching in its current state would be a disaster. The current game is less feature complete than the original. Huge features like housing, keeps, sieges, TC aren't in the game yet and they're expecting to people to buy a box price and sub fee to test these for them. Sub fee in EA is laughable.
I hope the game does well but I don't see how it's possible with henrik at the helm.
And I will judge your sincerity by if and for how long you stick around if it does do well. Everything said, implied, "stated as a question", etc., about this game has to be read in full knowledge that some folks just hate the damned thing and never wanted it to happen. Maybe not you, but others. They made their feelings and even their plans abundantly clear.I hope the game does well but I don't see how it's possible with henrik at the helm.
400-500 on the size of the map as it is? Are you crazy. This is supposed to be an mmorpg, not a rust server. Henrik has openly said he wants to compete against EvE. The game needs a large sustainable pop other wise it will die off, just like those aforementioned games, and in perhaps in a fraction of the time.
If the server can't support thousands of players that's a fundamental design flaw that will kill the game in no time flat and they should go back to the drawing board.