1 versus 2 Accounts...

Stundorn

Active member
Jul 18, 2021
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i really like the idea of only having 1 Character and be limited in what you do,
It's important in so many ways and if im honest i would like to play only 1 character and deal with my limitations.
That was something i allways apreciated in P&Per groups and for every character.
Well we all know this and many other gamemchanics will be circumvented and "exploited" by the players, right.

So i think 1 character is hardcore mode and intended and open up for much more interaction needs and possibilities between players than havin multiple accounts, beeing able to craft, store and just do more and profit from it in many ways. It lever out (is this the right term?) , nullifies, circumvents intended limitations and gives a huge advantage over players with only 1 Account.

i dont say it's p2w, but it literally is if we consider subscription.
thoughts and maybe write down if you are going to run more than one account and how many.

I plan to stick to one account, one character what is limited and play the game like intended.
But honestly if everyone is running 2 Accounts at minimum i need to think about it and make a decision if this is too much for me, if i'm ok to literally exploit like everyone else or if i just dont care and put myself into a huge disadvantage and learn to bear it.

i other games, this was one of my major problems and it made me quit the game, because i'm stubborn in my beliefs and i agree with Henrik and Starvault for their concept decision.

Or is it just to earn more money?
I mean Henrik knows it for sure, and he also knows he will get double the subs he normally would have, right?

please do this right - and this said idk how and since UO i've never seen a ffa full loot pvp mmoRPG that could handle the exploitive character and playstyle of its main audience because of min maxing for PVP.

would like to hear from the community as i'm new to it.
 

Piet

Well-known member
May 28, 2020
462
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i really like the idea of only having 1 Character and be limited in what you do,
It's important in so many ways and if im honest i would like to play only 1 character and deal with my limitations.
That was something i allways apreciated in P&Per groups and for every character.
Well we all know this and many other gamemchanics will be circumvented and "exploited" by the players, right.

So i think 1 character is hardcore mode and intended and open up for much more interaction needs and possibilities between players than havin multiple accounts, beeing able to craft, store and just do more and profit from it in many ways. It lever out (is this the right term?) , nullifies, circumvents intended limitations and gives a huge advantage over players with only 1 Account.

i dont say it's p2w, but it literally is if we consider subscription.
thoughts and maybe write down if you are going to run more than one account and how many.

I plan to stick to one account, one character what is limited and play the game like intended.
But honestly if everyone is running 2 Accounts at minimum i need to think about it and make a decision if this is too much for me, if i'm ok to literally exploit like everyone else or if i just dont care and put myself into a huge disadvantage and learn to bear it.

i other games, this was one of my major problems and it made me quit the game, because i'm stubborn in my beliefs and i agree with Henrik and Starvault for their concept decision.

Or is it just to earn more money?
I mean Henrik knows it for sure, and he also knows he will get double the subs he normally would have, right?

please do this right - and this said idk how and since UO i've never seen a ffa full loot pvp mmoRPG that could handle the exploitive character and playstyle of its main audience because of min maxing for PVP.

would like to hear from the community as i'm new to it.
Having it as 1 character is def not pay to win. It's not intended people do that it's not a designed payment. I personally don't think they even have an advantage so much as just don't have to worry about respecing which only takes a few hours tops. They can craft more? Who cares I can make the gold to buy it in the same or less amount of time. Although I think it's lame to have multiple accounts really it's not giving an advantage and if it does it's so minimal it doesn't matter.
 

Woody

Well-known member
Apr 4, 2021
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Or is it just to earn more money?
I mean Henrik knows it for sure, and he also knows he will get double the subs he normally would have, right?

This has been discussed in detail in numerous threads so we'll no doubt end up beating a dead horse here, that said, there's simply far more effective ways to extract the maximum amount of value out of your player base than a subscription model. Therefore, any suggestion that SV is doing this to make additional revenue is always going to be illogical.

To support this, they've been extremely clear in the justification for this design approach in that it will encourage a proper sense of player reputation and also trade dependency on others, both of which are extremely healthy for a sandbox game with player conflict and guild politics.

At the end of the day, if someone wants to shell out for another subscription and they can afford to, that's their choice. The pay to win argument of this in that a single player can be more self reliant is still fairly weak at best because the same can still be achieved by interacting/socialising with others (which again, is positive for this kind of game). Making self reliance "more" accessible by removing the sub barrier, would be more harmful than good.
 
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Draug

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May 22, 2021
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www.vikingsonshrooms.com
Why get another account when you can just get another friend? Is that pay to win too?

If you want to play another class you can simply change up you character. With the new alchemy recepies you will be able to change size and age too.
 
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Xunila

Well-known member
May 28, 2020
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It's not pay to win but pay to have more fun! Consider the standard situation: You are exploring the world with one character, but you want to have another character next to your guild location to be able to play together with your guild mates. The world is too big to travel from one corner of the map to another corner just to be able to go into a dungeon with your guild.

At the current state of the game and for sure at the state of early access end of October you will not be able to change the race and full build to change from a high strength/dex/con fighter to a mage with high int/psy.
 

Rorry

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May 30, 2020
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Even now in beta, if everyone had only 1 account a lot of people would be spending their entire playing time just trying to get gear. People in guilds, not just solo players.
 

Jackdstripper

Well-known member
Jan 8, 2021
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There will always be those that have multiple accounts. But now when you pay 90$ In sub fee you will have 6 characters available(if sub stays at 15$ that is), not 24.

its still a huge nerf to multi account try hards, and thats a good thing.
 
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Amadman

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May 28, 2020
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A padded room.
For me it depends on many factors. If the items I require as an individual are at least somewhat readily available from other players then there will be little need for me to do everything for myself. And I will be able to concentrate on the things I would rather be doing.

That however was rarely the case in the first game so an individual pretty much had to have multiple accounts to get the things they could not easily get otherwise.

I had a few accounts in the first game, but it was in no way by choice or even enjoyable to do so. It was actually a pain trying to keep track of all the characters across the different accounts.

I have two steam accounts at my house. One is my wives and the other is mine. Currently we both have our own characters on our accounts. But that could change over time. So, I could find myself playing on two accounts if my wife does not choose to play and I have trouble getting what I need from others.
 
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Kebekske

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May 3, 2021
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There will always be those that have multiple accounts. But now when you pay 90$ In sub fee you will have 6 characters available(if sub stays at 15$ that is), not 24.

its still a huge nerf to multi account try hards, and thats a good thing.

Yeah I'm pretty sure that if you are a scrub that considers 15 or 24 bucks a lot of money, you shouldn't have multiple accounts.
 

Tzone

Well-known member
May 16, 2021
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People are paying for some advantage of having two accounts but at the same time two accounts is double the work the player needs to do.

Also there is nothing the devs can do to stop people from having multiple accounts with out spend a huge amount of time investment getting real photo IDs of people to make sure each account has a real ID attached to it.

Families will be playing the game using the same cards for payment. Multiple people will play from the same PC and household.

The devs can not stop people from having multiple accounts.
 

Kameyo

Member
Aug 14, 2020
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This has been discussed in depth over and over already. I think it's funny when someone replies "I like one character per account" because you know that guy has 3 alts already and loves the advantage he bought.
 

Banespike

Active member
Apr 14, 2021
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There are so many builds to play, I think almost everyone wants his fighter + his mage or tamer or whatever. Pay 2 win? No. Pay to be more versatile? Yes! If you don’t like magery at all you don’t need a second account. Or if you don’t wanna play both.
 

Darthus

Well-known member
Dec 1, 2020
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I agree with most people here that I think people buying more than 1 account are just maximizing the amount of content they can personally experience, but it's almost always not the most efficient.

The one scenario that makes me a bit queasy is say someone that plays the game as a hardcore murderer, has a horrendous reputation, is hated in every city, KoS, but then they buy another account that is their friendly farmer/crafter, can go anywhere, buy stuff on markets for them etc and then multi-box. Just because that basically allows them to completely avoid the consqeuences of being a murderer. In fact they can simply log off the murderer immediately after killing people and just play the other character the whole time so even if there are bounties etc put into the game, it makes it very hard to even take revenge on them. And since all their "value" is on the other character, they don't even care if the murderer dies.

I know you could make the argument of "well a guild is the same thing, can supply a murderer etc", but 1) you can know that person's guild association, so their rep passes on to the guild and 2) It's also just the principle of the actual person/player with two accounts gets to play the game with almost zero consequences for their actions, they can freely wander cities, etc etc. Henrik's main argument about being a murderer is "Well you can do it, it's supported, but expect to have a tough life." but having a "blue/good" and "red/bad" account almost entirely negates that for the person.

I remember the Viknuss the Legion GM openly saying that was his plan on his stream when asked if he was going to have multiple accounts, "This is my killer character, then I'll have a blue character".
 

Kokolo

Member
May 3, 2021
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I will have 1 character. I have neither the willpower nor the time to runs multiples, and I do not care about how many accounts others will have.

What I do like though is an idea here in the forums about having a "soulbound" account. Meaning you could have 2 characters, but your reputation is tied between them. Even limiting it to one clade would be fine. If I can switch between a Sheevra mage and a Veela dex fighter to change playstyles that would be a lot of fun.
 
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Darthus

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Dec 1, 2020
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I will have 1 character. I have neither the willpower nor the time to runs multiples, and I do not care about how many accounts others will have.

What I do like though is an idea here in the forums about having a "soulbound" account. Meaning you could have 2 characters, but your reputation is tied between them. Even limiting it to one clade would be fine. If I can switch between a Sheevra mage and a Veela dex fighter to change playstyles that would be a lot of fun.

Yeah... Though I can't really think of a way around what I described. The moment you start tying rep together (which I think you should), you will just have multiple accounts again.

The only thing I can think of is they need to be much more robust about the consequences of interacting with red players. Ie, if I trade with a murderer, my rep goes down. If I am traded goods taken from a murder, my rep goes down, things like that. It's needed both for this situation (a person trying to have a 2nd blue account that dodges all consequences of having a red account) and even for people just doing that for red accounts regardless. You should not be able to get away scot free for supporting someone who is a known murderer/criminal or hated in a region, otherwise the consequences of bad behavior are really muted.
 
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Jackdstripper

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Jan 8, 2021
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You cant stop people from avoiding penalties/bad reputation. They can as easily re-roll a new character and you'd have no idea. Just like a hated guild can disband and everyone can re roll with new names. You just cant stop it.

however you can make it harder and more expensive like SV decided to do.

in addition, having only one character per account greatly helps to limit all the other shenanigans that 4 charcters allowed players to do. Stuff like boulder holding, mobile offline banks, scout characters, leaving characters all over the map on resource nodes or mob bosses, free kills crafters/gatheres, and so on.

it doesn’t eliminate it all, but it makes it much harder and way more expensive to do. Its a very good direction for the game any way you look at it. Thise that want to have multiple playstyles have to pay extra thats all.
 
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Darthus

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Dec 1, 2020
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You cant stop people from avoiding penalties/bad reputation. They can as easily re-roll a new character and you'd have no idea. Just like a hated guild can disband and everyone can re roll with new names. You just cant stop it.

however you can make it harder and more expensive like SV decided to do.

The current method (needing multiple accounts) doesn't make it a lot harder, just more expensive. In fact, multiple accounts more easily enables directly interacting between your two characters at the same time.

I am totally happy with needing to re-roll in order to wipe your rep. That is a huge time sink penalty, not at all trivial. If you have a full time job paying an extra 15 a month and logging in another character is.

We'll have to see what happens when they add thievery, I think they'll need some system for tracking stolen/looted goods and having rep cascade or it just makes it way too easy to completely ignore the consequences of actions by working through a proxy.
 

Grasthard

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Nov 21, 2020
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I think 2 char per account is the sweet spot.

realistically speaking, solo players will get super-shafted by the 1 char-per-account rule. but small guilds might have some troubles as well, when not all the members are online 24/7