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  1. RaptorBlackz

    FlakeStone weapons and 1.6weight weapons need tweaking (Ping Reasons)

    As per the title, Basically any weapons that are under the 1.6 weight limit needs re-adjusting as there has been many cases which low-weight weapons simply go through blocks, Mainly the parry/riposte of flakestone swords which is near 50/50 of the time going through player blocks, I've seen...
  2. RaptorBlackz

    Return to MONKE MEDULI

  3. RaptorBlackz

    Scribing...needs to be like MO1

    Was excited for the scribing mechanic in Mortal Online 2 as it would've been the first introduction for mini-games besides the gambling that would eventually come out. Place a scroll and a book together, Can't wait to draw some glyphs......Scroll has been applied to book.......wait...what...
  4. RaptorBlackz

    High Ping Players (Combat is now playable against low pingers...however)

    There appears to be a noticeable ping issue against other high-ping users, While fighting low ping users everything seems fine, I can actually parry/defeat low ping players and there's no complaints in terms of lag/sliding like in the days of MO1 however when fighting another HIGH ping user such...
  5. RaptorBlackz

    Revert/Adjust the High Ping kick system

    I can't even enjoy crafting before getting the boot after a few minutes ingame. Us high-ping players are always going to get packet-loss at times even if it's routing from Australia > Europe, An adjustment needs to be made. Either remove the high ping kick or Upscale it to a higher amount...
  6. RaptorBlackz

    OCE/SEA players are at a major disadvantage

    Exactly the same latency issues occur in 'Mortal Online 1'. If 1 server is the end-goal, East America would be the most fair option for US/EU although even than AU/NZ will still receive 280ping in comparison to 330-400 EU. Only chance AU/NZ will get a fair comparison as like the US to EU...