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  1. Woody

    Looting sieged houses concerns

    I understand the protection afforded to the owner for destroyed houses but having to wait exactly X hours to come back and check whether you can now loot it as the non-house owner doesn't sound fun. I know the design intent is for sieging not to be about the loot and for the game to not function...
  2. Woody

    Management Profession Skill & TC

    This. More interlinked or utility to skills that are 1 dimensional is important for build variety.
  3. Woody

    Global murdercounts?

    As far as we know, it was limited by the node infrastructure as to why you couldn't report murders previously, e.g. Mohki/Sausage Lake nodeline even though the town and where you died was very close. They've now fixed this and as a result, you can report globally. That said, the murder system...
  4. Woody

    House upkeep

    Bump
  5. Woody

    Murder counts & Priest suggestion

    What part of this is complicated specifically? For the most part the restrictions are removed and changed to penalties for murderers and the impact of killing blue players in a lawful area is placed on rep when it comes to town access and priest usage. What does losing 5 rep vs 1 try to solve...
  6. Woody

    Murder counts & Priest suggestion

    Bump Exactly. By detaching priests from MC and applying them to Rep, you naturally encourage a preferred nation/allegiance to a specific nation if you want to play one side or the other.
  7. Woody

    Fix bounty hunting = crim system fixed.

    What stops friends just putting their murderer friends on their license and farming them in the system you've described. You need to consider ways to mitigate against this issue for any kind of bounty hunting system to work.
  8. Woody

    House upkeep

    Change house/stronghold upkeep to be resource based. Use gold for taxes with the release of TC. Make better quality Wood, Stone, Metals contribute more to the upkeep per unit. Allow players to set a % of these resources to be used to passively repair damaged buildings, after a period of time...
  9. Woody

    Making Tower Shields more heavy is not enogh to properly balance them

    I think the most obvious improvement to this system (outside of reducing the shields size and increasing weights/adding str requirements) is a secondary durability stat that is reduced by receiving equipment hits. E.g. basic scenario, shield has 100 of this value and each equipment hit reduces...
  10. Woody

    Wishlist changes: combat, builds & equipment

    - Change equipment slots to be slot based rather than static left and right hand combos. Allow a back slot, belt slot and arrow slot (still 3 as is now). Let players swap between these quickly. Add an equip timer/animation/penalty (like armor) for swapping equipment out to disincentivise doing...
  11. Woody

    About Armor Penalties

    Jackdstripper is pretty spot on in their observation here and why it's probably in a very healthy place as it is. Any major tweak to armor penalties now could shift armor usage into a worse place. I'd prefer however that they normalise stamina regen across the board (like they have already been...
  12. Woody

    Idea: Overall magery ballance

    I can get behind the idea of shields needing a str requirement like weapons as it makes sense and is consistent but I don't think it needs to be applied to armor. There's no need to disincentivise heavy armor usage for mages any further than it already is with Mana regeneration and maintaining...
  13. Woody

    Murder counts & Priest suggestion

    Summary (tl;dr) With this suggestion: All players can now report murder to their lawful priests and MCs are applied immediately on killing a blue player, applying a persistent scaling penalty based on a player’s aggression (capped at 100). Priest changes allow for priests to be used by all...
  14. Woody

    Combat skills & damage - to increase build variety and viability

    This change would not suddenly enable players with the bare minimum of skill invested to destroy someone who has invested more time and effort to max that skill. They'd still across the course of a fight have less efficient damage output but at least they'll still be somewhat viable while not...
  15. Woody

    Combat skills & damage - to increase build variety and viability

    Agreed although on the note of secondaries, these should always be reserved for skills that everyone needs to be able to do or are just there for flavor/categorisation. They shouldn't have any performance aspect or impact toward builds unless tied to a primary imo. This is where finding a middle...
  16. Woody

    Combat skills & damage - to increase build variety and viability

    I mentioned this as a reply to another suggestion but thought it was worth a nudge as it's own topic. I'm suggesting that all combat skills that determine damage output (weapons, mounted & magery skills etc.) should still be viable by all players who don't have those skills maxed by changing...
  17. Woody

    Mounted instant/simple combat balance suggestion (but you will resist it)

    IMO all skills that determine damage output (weapons, mounted, magery skills etc) should still be doable by all players who don't have those skills min/maxed by instead changing it to be a range of potential damage with the higher the skill, tightening this range to simulate proficiency through...
  18. Woody

    Archery Balance

    You don't have to change much in terms of archery to allow for footfighters to still have a ranged weapon choice while giving those wanting to play a more mobile pure archer a place in the community. It's fairly obvious, making the archer playstyle less about big longbow, sniper shots, and more...
  19. Woody

    Many Aussies playing and what's it like with 300+ ping

    That's a great question and perhaps justification for additional regional servers in the future. Right now, the message from SV is it's going to stay a one world server. In the meantime, if you're keen on the game and want a better ping to the server, exitlag has been confirmed to help aussies...
  20. Woody

    Many Aussies playing and what's it like with 300+ ping

    https://www.exitlag.com/ is your friend, friend.