Search results

  1. J

    Pets Are Too Strong.

    I would much rather they bring back levelling service at stables instead of pets that respawn. I do agree that levelling pets it a totally brain dead and needlessly frustrating mechanic.
  2. J

    Pets Are Too Strong.

    A well geared fighter would be in medium tier armour like steel or comparable. A brown bear should do 5 to 10 damage and should have slow attacks that you can see and parry. Most importantly the bear should be slow (especially if armoured) and should never be able to chase a full sprinting...
  3. J

    Pets Are Too Strong.

    A one button, set-it-and-forget-it, damage dealing mechanic that puts out enough dps to kill even well geared fighters is just plain wrong. I dont care what the argument is. All other damaging mechanics in this game require carefully aiming every shot, reflex blocking, judging range, careful...
  4. J

    The great transition from pvp-asshole-arena to community sandbox mmo

    I do believe SV is finally relenting and softening the theme of MO with the major changes to red flags, elite guard towers on roads, lawful/lawless zones. Only after losing thousands of players and watching their player-base condensing back to MO1’s toxic douchebag RPK elitists (which by the way...
  5. J

    Make the game's PVE more fun.

    I would just settle for the regular mob spawns to have a decent respawn rate so that one guy doesn't clear the whole spawn in 2 minutes and then has to wait 10 minutes for respawns. Also timers on bosses, trolls, elites, outlaws should never be a thing. It should be random within a 6 hour...
  6. J

    Pets Are Too Strong.

    As per usual, the latest fotm patch from SV comes with the latest fotm OP shit. They just introduced pet armour and hold and behold pets are stupid OP. They do this with every single new feature they implement. Its always half baked and stupid OP. Just wait a year and it will be nerfed into the...
  7. J

    Just resubbed and already regretting it...

    I see what the problem is. You’re not an MA. You need to be an MA in this situation, or any situation. MAs dont have these problems. If you are not an MA the why are you even playing?….
  8. J

    Is this true?

    LiF was a great terraforming and castle building simulator, but failed spectacularly as a sandbox mmo. There was zero pve to be had, the world was deader than middle of sausage lake, the pvp was slow and boring and restricted to a handful of hours a week, penalties for PKing were ridiculously...
  9. J

    Is this true?

    I have had this happen multiple times. Went grey in town making sure no guards were around me. Ran inside a building where I've never seen guards patrolling, and tried to wait out the grey flag by standing still. Somehow guards magically appeared next to me and killed me. No idea what mechanics...
  10. J

    House question

    Yes. Anyone can damage a house during construction, or when its finished. A house is actually more vulnerable while in construction because of the low hit points. It can be damaged with hammers or siege equipment.
  11. J

    What do you miss the most about MO1

    The shorter distances between everything. Bigger isn’t always better… Also, stable horse levelling service.
  12. J

    Suggestions for PvE from a more casual POV

    But troll are semi staric spawns, they roam in a very small area, not much larger than the average dungeon. Only difference is they are outside, so running away from pvp is much much easier. So you specifically want challenging, small scale pve content that allows for easy disengage from...
  13. J

    Pure Mage PvP Idea to be considered prior to staff magic.

    You want a buff that gives you mana AND reflects damage back to attacker on parries? To me that sounds incredibly OP. Mages that can parry well are already super hard to kill. You want them to also deal damage JUST by parrying successfully? And then have a counter ready anytime they wish? Plus...
  14. J

    New Flux Farm problem...

    Like anything SV ads to the game, its initially busted OP, and then eventually realizing how bad it is they over corrects by nerfing it into oblivion. Spirit farming has been an outrageous farming method since Spiritism was added to the game. Now SV is on the “nerf spirit farming” train and...
  15. J

    Suggestions for PvE from a more casual POV

    I have to agree with Calcal, you are asking for pve content that lets you exclude pvp. This is a pvp first game. Pve has always come second in MO, and always been underwhelming. Not to mention that if SV did make a great 4-6 man dungeon or roaming boss, it would be very popular …..which would...
  16. J

    MM vs MA balance

    This has been discussed to no end, but in short: you cant make mages strong or you will render melee obsolete. Mages are cheap to gear, easy to use, have unblock-able damage, can block all damage from melee with parries, can even cast on the run with necro. Their only drawback is that they are...
  17. J

    How can I cancel my sub?

    last time i contacted SV about this, they said that if there is no “cancel subscription” button then you don't have an active subscription. However i bought the supporter pack and am currently playing the game. Im assuming that if the subscription isn't active then they cant renew the sub...
  18. J

    MM vs MA balance

    Id say MM is the worst mounted build for mounted battles. MAs and MCs are far better in a mounted fight. Biggest issue as a MM is that you have to go straight to cast, so all an enemy has to do is ride the opposite way when he sees you casting and you will never be able to finish your cast...
  19. J

    Walkers need some damn work.

    Its because SV doesnt know how to balance them. They made it so that you can raise as many walkers as your mana allows, which is crazy OP if you think about it. Running around with 6 or 7 or 8 greater walkers is right down busted. So then, in order to make it in any way fair, they made them...
  20. J

    PvE Server

    Elite is not a single server game. Its thousands of instances connected together.each instance has a cap on how many players can be in it. Cant remember the number but it wasnt very high. So no, you cant see every player in your surroundings, only the ones hat can fit in your instance. The other...