Here is some feedback...

Rhotan

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Nov 19, 2023
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Fix your game. Way too many bugs are being ignored while you cater, showing favoritism, to the zergs and streamers within. Henrik spends time in streamer's channels but does not wish to hear feedback from anyone else. Oh, I have the bug reporting venue... that is subject to being glossed over and cherry-picked by minions. Who could just determine that I am unworthy of being heard/presented to his majesty.

The criminal system is a joke. It needs to be revamped completely. Given there are PvP specific area (Wilderness) and mechanics (war declarations) to get your fill of cuckery in the territories... why is the criminal system not worth anything? I understand that some people prefer that playstyle. That is a choice on their part. Wasting my time and effort I have put into this game to achieve something. Not to mention recharging trinkets is expensive.

Star Vault has never lived up to its promises of compensation for all the issues that we have had to deal with through OVH and in game deficiencies. The communications policies and transparency have to be the WORST I have ever encountered in roughly 30+ years of gaming. The policies that are in place surrounding communications from staff are no doubt in place to conceal possible variations in the application of "policy".

Star Vault makes changes to code without documenting them. Drop rates, loot tables, mechanics... changed behind the scenes with no acknowledgement. It would be nice if I could dismount and not have to worry if the mount is going to drop beneath the terrain or hover in the air giving away my location. I was thrilled when the sprint mentioned bug fixes! The only thing addressed to my knowledge was essence orbs and supposedly being able to use the other door on a stronghold. I do not know about the essence orbs. The doors work the same though. Meanwhile, I can't transfer items from saddlebags while I have a chest open UNLESS it is at a bank. I cannot open a bag in inventory and retrieve an item while riding a mount UNLESS I am moving slow, stopped, and rushing. I CAN stuff an entire Molva in a bag/saddlebag, but I cannot place a bag in a saddlebag or another bag. In other words, your inventory system is trash and needs love.

Your AI is in horrible shape as well. Mobs that reset in the middle of combat. Not run, but just reset for no reason. The mobs stand inside of each other, run through each other, have no limits to stamina, do not strike walls or objects, and seem to always run for the rectum of mounts... at odd angles. Like bipedal crabs capable of increasing speed to make up distance.

Mercy mode... what a joy that is. For players, it has purpose. For taming and dominating, it has purpose. For most applications other than that... it has to be one of the most stupid mechanics I have had the displeasure to deal with. Put some work into it if nothing else. You can 'lootbag' players if you hit them hard enough and/or AI using certain magics. Why not fix this where I don't waste mats or durability striking an extra blow to each and every mob.


The TC is a failure overall. Mechanics have changed making investments in TC worthless and then changes are made to make the structure a requirement (barracks) so that you can have somewhat useless NPC guards. It was an insult to have guards on foot removed AFTER investments had been made into it. I enjoy the immersion of 20+ alert towers or culinariums surrounding structures to prevent building siege equipment or structures. Houses and other structures could be pushed back by an effective 'no-build' zone. You could add palisades which have a build radius of the supported structure. Would eliminate the eyesores surrounding keeps and villages.

Now, pets, there are problems. Defensive mode needs fixed. My pet was struck by an outcast's arrow while I was traveling. I traveled another 2-3 minutes before dismounting inside of a TC structure and witnessed the pet exit the structure, which is common. What I didn't witness was that pet traveling all the way back to engage the outcasts. It had gone so far, that it was no longer capable of registering on the combat log. I was made aware of the deal due to the clade I received from killing an outcast. It killed 2 out of 3 and the third one killed it. I could not call it as it was too far. I could not ride out after it to get in range, because it was my mount. I could not get it restored because of "policy". Which leads me to ask this. Do you people have the analytical capacity to think of possible instances where your mechanics might conflict in such ways? The necromancer mechanics are... stupid.

So, I could go on all day long. But I digress and conclude with this... Put thought into fixing what you have to be inclusive of others and not just zergs and gankers. Daddy isn't around to bankroll it anymore. It's a slap in the face for investors, IMHO, to throw away the potential this game has. Fix your game...
 
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Sabella

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Apr 19, 2022
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Thank you for your courage and time to share this with us, we feel your pain with you.
 
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Rhotan

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Nov 19, 2023
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Thank you for your courage and time to share this with us, we feel your pain with you.
If we could have others step up with like-minded acknowledgement, it may cause his highness to at least reply. I appreciate your post. I did not spend the time typing all of it out for myself, but for the overall betterment of the community. I want to see this game succeed. That is difficult with a bunch of RUST rejects running around, terrorizing everyone and running new players off. The bugs should have been fixed a long time ago.
 

Emdash

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Sep 22, 2021
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Yea Mercy Mode should be a toggle lol. Like non lethal dmg. It has also occurred to me how many more times you have to hit shit over the course of your game time.
 

Inai

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Feb 16, 2024
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I agree with most of this. There are so many annoyances in every day gameplay that don't get addressed for years. Instead, dev time is directed towards new content primarily. Player influx will always be temporary until these core issues with the game get fixed/prioritized higher.

I do think fixing the criminal system is the most important thing because it would remove bagagge from the community in form of toxic players that thrive under the current broken system.

This is important because the amount of trash a developer is bombarded with in these pvp games is insane, so the devs retreat into a corner and dont really engage with their player base anymore.

Developing is a nightmare for communities such as these. So much time and brain space is wasted by responding to the thousands of bullshit angry complains about "unfair" pvp situations. While there are valids points ofc, every second person in a competitive environment feels that they've been treated unfairly very regulary and lash out towards "the people in charge". This is a huge burden even in more or less healthy communities, but it gets unmanagable for small studios in games with flawed systems that actually support the worst ingame behaviors (RPK without real consequences).

Fix your criminal system, shed overly angry and toxic players, prioritize bugs and fixing existing issues way higher than right now and start developing features not only for the pvp nerds but for all areas these sandbox games are supposed to support.

❤️
 
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chupacabra

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Jun 22, 2022
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i feel this too man. I am more of an adventure solo player, i love the game but it has sooo many bugs and this will scare off the most new players, u need the biggest frustration lvl in the univers to handle this. I was crossing the map the last week and the biggest enemie i found were the bugs. Flying/underground dismount, invisible veteran outlaws in a river when iam crossing it. My Pet going inside a terrain Stone Mesh getting killed from a bandit that is also trapped inside the stone mesh, my buffs are invisible even if they are active. The thing with all the different mechanics to chests and bags is such a pain. I hit my pet with hailstone that is 2 Meters away, standing behind me?? Some pets never come close enough to open its bag. And there is just many many more. I also talked to people that the game feels like i have to find workarounds the whole day to defeat the bug bosses which are even worse than meeting murder players. 8/10 deaths are from bugs.
 
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Rhotan

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Nov 19, 2023
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I believe one of the easiest things that could be done is to get rid of trinket charges. That is one thing that irritates me to no end. It is a tool for griefers. It serves no other purpose for the game, that I can think of, other than a money sink. One could repurpose the polishes so that it is needed for identification of a trinket and the initial charge of a trinket.
Another thing I personally would love to see is a salvage system. Break all low durability items down, clear clutter, get a little bit of mats from trinkets and gems. Could have its own profession line for salvage or be tied into the crafting skills themselves.

But the criminal system is the first thing to change. I would make it as long as you have a timer for a murder, you could not go into any towns. BUT, the system would have to adjusted as to where you could and could not be counted for murder. Dungeons, wilderness, war decs, sieges (alliance system would have to be in place and include white/blacklists). Lots of thoughts on these things.
TY all for speaking up!

As for the Devs, I can sympathize with their plight to an extent. I can only assume everything is rushed to meet goals with the QA dept catching as much as they can. I have been... unkind at times through the feedback system. I, like many others, have over 5k hours in this game. I didn't start out being unkind. It is just that whatever I have suggested seems to make its way straight to a recycle bin. You never hear anything other than an automated response from the reporting system. I have sent a lot of suggestions. It appears that they have Robmo, at least, scanning them. The Devs get flailed by the player base. Personally, I blame management. Henrik more specifically. He hangs in some discords occasionally with streamers and such. I can see the advertising angle. But from 30+ years of gaming, the PvP community is always the loudest. I liken them to locusts. Swoop in, strip all resources, and then move on eventually to the next game to rinse and repeat. Those resources being the Devs and player base. Charging subscription through the guise of funding more Devs and then letting cucks run off all of the more PvE oriented folks due to unchecked toxicity through ganking seems counter-productive. How many Devs were employed at the start of subscriptions? How many Devs are employed now? And to Robmo and any Dev that I have made cry, or angry, I apologize.
 
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Jackdstripper

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Jan 8, 2021
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We all feel your pain about bugs and poorly implemented mechanics, but these forums are dead to SV. They long ago stopped listening to the ranting of the community and Henrik especially is completely deaf and avoidant of criticism. The only dev to randomly respond is Robmo the community manager, but he is nothing more than public relations. He has no say in anything.

I frankly have rage quit this game so many times i cant even count, and 9 out of 10 was because of bugs or ridiculously frustrating mechanics.

MO1 was the same however which shows that SV just isnt that interested in bug fixing. All they care about is new content and adding stuff to the game.

Bug fixing is hard i get it, and doesnt really hype new players. However, its vital for the retention of players. 15 years in business and SV still doesnt get it.

Ps: the criminal system was fine in MO1. Being red was an actual punishment. You couldn't enter any guarded town, could only use red priests(or tc priests) and when you died you lots a percentage of your stats which you then had to grind back up. There was no reputation and no way to get rid your murder count except to wait 8 in game hours for every MC. It was a very hard core and punishing playtyle as it should be for choosing to be a murderer. But all the hard core pvpers complained to no end that it was too punishing, and Henrik ,as usual, listened to the most vocal greefers and RPK in the game and decided to change it. One in a long list of bad decisions.
 
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Inai

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Feb 16, 2024
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I think whats funny is that SV has one of the most loyal customers you can have. There is pretty much no alternative product on the market. They have found a way to stay afloat financially.

So you could ACTUALLY afford to take a step back and fix your shit instead of pumping out new content all the time. As if people would suddenly stop playing/subbing. Yes, some will, but come on. This game is like a drug to the remaining player base.
 

Emdash

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Sep 22, 2021
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I think whats funny is that SV has one of the most loyal customers you can have. There is pretty much no alternative product on the market. They have found a way to stay afloat financially.

So you could ACTUALLY afford to take a step back and fix your shit instead of pumping out new content all the time. As if people would suddenly stop playing/subbing. Yes, some will, but come on. This game is like a drug to the remaining player base.

There are many loyalists (like myself!) who are sitting on the sideline. We want to like the game, but we realize it is trash. They can't be staying afloat by normal means, their business decisions make no sense from that vantage point.
 

Rhotan

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Nov 19, 2023
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There are many loyalists (like myself!) who are sitting on the sideline. We want to like the game, but we realize it is trash. They can't be staying afloat by normal means, their business decisions make no sense from that vantage point.
If I am correct, they are subsidized by the government. Fact check is needed on this. His father was wealthy from the wood products and laminate business. He either financed or secured finance for MO1.

So, I would think there is family money, investor money, subscription fees, and the government subsidy keep him afloat. Like I said, all of this could subject to fact checks.
 

Emdash

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Sep 22, 2021
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If I am correct, they are subsidized by the government. Fact check is needed on this. His father was wealthy from the wood products and laminate business. He either financed or secured finance for MO1.

So, I would think there is family money, investor money, subscription fees, and the government subsidy keep him afloat. Like I said, all of this could subject to fact checks.

p sure they got a grant from Epic to do UE5 for testing servers. Dunno why they would get a govt grant unless they were studying sweatlord psychology.

We need to get a grass roots campaign and show growth potential by reaching out to people who'd want to play a game 'like' MO if it wasn't so corrupt, laggy, generally bad etc. I think a lot people underestimate its potential appeal.