So far nearly every prediction for patch cycles i've made have been correct. This is continuing on my multi year tradition of calling patch reception before it happens.
A couple of predictions to make:
1. Sarducca will be underwhelming, both to the market outside of the game(potential players) and current players. It will produce a very temporary and small influx of players, I don't expect Sarducca to introduce any new wide appeal game loops or new dynamics or to make the ecosystem more competitive.
2. Melee abilities will be the second most popular patch Mortal has ever had. Producing a massive influx of players similar to Ele patch. Because it introduces new dynamics and has potential to upset the status quo of the game of perpetually online zergs controlling every relevant end-game objective in the game.
It doesn't necessarily mean this population will "stick", it only means there will be a ton of initial interest from previous players, current players and players who have never tried the game before.
The only reason I believe melee abilities will be the "Second" instead of "First" is because the sub-gate that exists now that did not exist previously when Ele was released. But if Melee abilities fundamentally change the game enough it could surpass Ele as "first", just over a longer time period.
A couple of predictions to make:
1. Sarducca will be underwhelming, both to the market outside of the game(potential players) and current players. It will produce a very temporary and small influx of players, I don't expect Sarducca to introduce any new wide appeal game loops or new dynamics or to make the ecosystem more competitive.
2. Melee abilities will be the second most popular patch Mortal has ever had. Producing a massive influx of players similar to Ele patch. Because it introduces new dynamics and has potential to upset the status quo of the game of perpetually online zergs controlling every relevant end-game objective in the game.
It doesn't necessarily mean this population will "stick", it only means there will be a ton of initial interest from previous players, current players and players who have never tried the game before.
The only reason I believe melee abilities will be the "Second" instead of "First" is because the sub-gate that exists now that did not exist previously when Ele was released. But if Melee abilities fundamentally change the game enough it could surpass Ele as "first", just over a longer time period.
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