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  1. O

    Combat Suggestions [Feedback]

    I don't support your suggestion, I don't see why we should make 1vx impossible. Why do you want the game to be more zerg based?
  2. O

    Combat Suggestions [Feedback]

    I have said plenty and you can dance around it all day and pretend it does not exist. That won't make it go away.
  3. O

    Combat Suggestions [Feedback]

    Well this is about being able to press an advantage should the situation occur. It does not conflict with your reasoning.
  4. O

    Combat Suggestions [Feedback]

    Tha'ts a lot of maybe's you got going in there when you seemed so sure!
  5. O

    Combat Suggestions [Feedback]

    It's completely besides the point. Seems you missed the point by a country mile. I don't care if stamina drain from hit is completely removed and / or stamina regeneration is increased by 1,000,000% It is irrelevant to the proposal of fixing a core fundamental issue that currently exists in...
  6. O

    Combat Suggestions [Feedback]

    You hardly lose any stamina when hit. It is minimal and kind of beside the point. Stamina management balance is one thing, negative effect for failure to manage stamina correctly is another.
  7. O

    Combat Suggestions [Feedback]

    So what if you lose stam when hit, what does it matter when you can stand and parry all the time. It isn't very punishing. If you are so swarmed that you lost all of your stamina due to being hit.....what on earth is it you are expecting to be able to do? Terrible observations.
  8. O

    Combat Suggestions [Feedback]

    The only thing I have come across that feels completely out of place is a lack of blocking punishment for running out of stamina. Have Parry be disabled for X seconds when running out of stamina to allow blocking damage. or Have parry disabled when below X % of stamina to allow blocking damage
  9. O

    Should blocks have a cooldown before you can block again

    Think what I would like to see is Parry disabled for X seconds after reaching zero stam.
  10. O

    Combat Suggestions [Feedback]

    Let me cast mana to stamina. Thanks.
  11. O

    Poll: Do You Like The New Combat

    Think you are reading it wrong, the poll says over 70% are ok with it.
  12. O

    Poll: Do You Like The New Combat

    Seems a very small minority group of people who dislike it. Usually once over 50ish people have voted on these things they tend to stay pretty much the same % wise no matter how many more vote (unless gamed ofc). I am sorry you dislike the result.
  13. O

    Poll: Do You Like The New Combat

    Seems most people are happy with it. Nice poll.
  14. O

    Crouch

    Already exists, but whats wrong with creeping around, it tends to be a big part of hunting.
  15. O

    Crouch

    Well its not much of a trap is it, you try to crouch and it does not work well so you don't do it again. Give it a stamina cost + slows you down, people wont use it during combat as its a free hit if done right.
  16. O

    Crouch

    I find this statement ridiculous. There are always ways to balance. For extreme example, take 3/4ths of stamina for one crouch, have fun with your crouch. If you could explain a little more why that would be helpful else I shall just type the opposite so you can see how unhelpful it is. 'The...
  17. O

    Crouch

    Just put a decent stamina cost on it, I don't care if people wan't to bob up and down, why on earth shouldn't you be able to duck under an incoming swing anyway.
  18. O

    Crouch

    1st real day in game. Necroing thread. Game needs crouch. Would like it mostly for hunting and spook mechanics. In general it just does not feel right to not have this level of control over your character.