Search results

  1. MolagAmur

    Foot Archer Possible?

    Foot archer can be viable. You just need the right build and must have a melee weapon as a backup for when someone inevitabley gets on you. Most people just go for mage though, since its hitscan and just easier to use and more damage unless you're an insane shot.
  2. MolagAmur

    Outburst nerf?

    Outburst was better when it was called fireball and it actually had a travel time. It kinda gave it the needed balance.
  3. MolagAmur

    bandage mechanic, make pvp great again

    True. Tons of people play this game with small interests in PvP. As we all know from MO1 (and any game similar for that matter) for the health of the game we need players who are interested in all aspects of the game. We need the traders, fishers, crafters, cooks, butchers, etc. They are just as...
  4. MolagAmur

    bandage mechanic, make pvp great again

    Top tier melee fighters in a beta in a game with zero ranking system and only word of mouth on who is good or not. Yes, SV should totally listen to the select few that are chosen. Duh
  5. MolagAmur

    Killing spawns with houses....

    Hmm yeah I guess them relocating somewhere nearby makes sense. The most recent I saw was one right in the middle of the Urial spawn near Hyllspeia. There were no mobs there. I checked again today though and they were there. So idk? Someone in discord brought up the idea of some people...
  6. MolagAmur

    Killing spawns with houses....

    Is this intended? If so, then why? I've seen a ton of houses placed around and on spawns and can't help but to think that was their intention. And with sieging not in the game on launch? Imagine if a handful of people built houses around an area or horse spawns and just kill the spawns.
  7. MolagAmur

    Recent Events in Bakti

    Thats a bit dramatic...
  8. MolagAmur

    Recent Events in Bakti

    Yeah. As far as individual skill goes for above average players, you kinda hit your ceiling after that amount of time. What takes a long time is developing group synergy with who you play with. This game is mostly about group pvp after all. Of course individual skill matters a lot, but I have...
  9. MolagAmur

    Recent Events in Bakti

    I think its important to also keep in mind some of the most effective guilds with the best players weren't very big. There is a lot of talks of numbers and zergs in this thread. Thats going to happen, but I don't think anyone is too worried about it. This game needs as many people as it can get...
  10. MolagAmur

    The Grossly Imbalanced Resources of Myrland

    Sure, but there is a reason the best PvP guilds always live in the North. That reason is resources. Some guilds like it more "cozy" and laid back in the south and that's fine, but my point still stands. Yes. Vendors. The place you go to get a book and ghost back to your hometown in the North or...
  11. MolagAmur

    The Grossly Imbalanced Resources of Myrland

    Yeah imagine having the ability to recreate the map from scratch and not even attempting to change it up and allocate resources and such in much better places to make the entire world worth living in and fighting for. The South will have its population, but for me it has always been more of a...
  12. MolagAmur

    Mortal Portal Podcast

    Yeah I saw it. It was juicy. Viknuss claiming two keeps.....that didn't age well. Was also interesting to hear two sides of the RPK drama. Its funny how the two sides are always so different.
  13. MolagAmur

    Mortal Portal Podcast

    They are definitely interesting. Its cool to hear the politics and get a bit of insight on who's who.
  14. MolagAmur

    Mage Discrimination

    Spot on
  15. MolagAmur

    Spears rework

    Weakspots are rng damage which nobody likes. And it kinda just sounds like you're not a fan of spears. Idk why they should be a "low skill weapon".
  16. MolagAmur

    Seriously why no NA server?? Big mistake..

    Id never want two severs unless the population exploded. Having said that, you'd think NA East would be the easy solution for most everyone. But yeah its def not gonna happen. Loads are people won't play for that reason as well.
  17. MolagAmur

    Remove All Horse Armor Currently in Game

    The armor bug sure. I'm talking about on release. There will be more nerfs and therefore "prepatch" items people have stored away. In MO1 we had prepatch horses, norse claymores, skull lances, potions, etc. Basically they had no way to remove that stuff from the game after a patch. And I dont...
  18. MolagAmur

    Remove All Horse Armor Currently in Game

    This critical exploit of double armor has been in the game for weeks. This is no longer just a closed beta. They decided to put the game on steam for people to pre-purchase. If they don't show the community that they are going to fix these things in a timely manner (unlike MO1 where it took...
  19. MolagAmur

    Remove All Horse Armor Currently in Game

    You forgot the /s
  20. MolagAmur

    Remove All Horse Armor Currently in Game

    "Pre-patch items" are gonna be a huge issue just as they were in MO1. I dont understand why they can't remove pre-patch stuff or have it replaced with the new. There is gonna be a lot of this kinda stuff going on in the future...