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  1. MolagAmur

    I should not be getting slowed after being hit

    Spot on. Mortal Online has always had so much potential. It's an awesome idea and can be very fun at times. I dont think the game itself is bad, I think Star Vault honestly just holds it back so much. I used to think they'd figure it out and get the game on track, but after spending years and...
  2. MolagAmur

    Do you think Armor should give a movement speed penalty?

    I've been asking Henrik for a reason for non-magic melee users to use lighter armors for a very long time. He doesn't see an issue with how things are currently. Nothing has changed with armor weights since they added the Heavy Armor training skill in MO1 years and years ago aside from minor...
  3. MolagAmur

    Former veteran of Mortal Online

    The most annoying thing about the one character slot, is that majority dislike it...and we all know eventually Henrik will allow us to have more. Its just why can't we have it now? Nobody wants to be stuck into one build for years in an MMO. Having to have multiple accounts for that ability also...
  4. MolagAmur

    Former veteran of Mortal Online

    Game needed to cook for another two years before launching. Its very barebones. If you like gearing up and running around looking for a fight then you may have fun. As for the PvE and exploration, you can experience all that within a week or so and run out of things to do other than PvP. Idk...
  5. MolagAmur

    Have they removed guards from inside Graveyard yet ??

    Yes we are all envious of you, zergling#547.
  6. MolagAmur

    Have they removed guards from inside Graveyard yet ??

    I like how shutting a door quickly has recently been called an "exploit". Are the zerglings really that mad about not being able to zerg everyone they see? Hate to tell you...but sieging will only temporarily solve that for you. Another house will go up. Thats the gameplay loop.
  7. MolagAmur

    Trading and inventory system

    "Sorry we are a small team. But hey we have boats and Sarducca coming soon...along with necromancy pets"
  8. MolagAmur

    1vX suggestions

    Also, removing the 360 blocking would do wonders. Like why the hell was that ever a thing. Current TTK is way to high with how easy it is to turtle. When you focus someone down in a group fight, if they are competent they can parry up and get healed while their zergling friends realize what's...
  9. MolagAmur

    1vX suggestions

    Im open to any kind of 1vX suggestions. MO has never been more of a numbers game than it is today...and its sad and boring.
  10. MolagAmur

    StarVault throws Pvp players under the bus

    I hate zergs as much as the next guy, but I'm fully against any kind of instanced PvP. Never played AO so not too sure what Hell Gates is...but I do know if this game gets instanced PvP the open world will be even more dead than it already is (if thats possible). Game just needs more hotspots...
  11. MolagAmur

    Forcing people to towns.

    I feel like what you're wanting is coming with future TC. I dont imagine refining ovens always only being for keeps. If they are...its not a huge deal I suppose. I dont know man. There are so many routes they could go with stuff...I just don't think its all going to make sense unfortunately...
  12. MolagAmur

    Forcing people to towns.

    MO died for many reasons. Vendors inside player built towns was definitely one of them. It killed random pvp encounters. People safe farmed and made tons of gold in the safety of walls. You'd also run into a wall every 20 seconds while running around the map. It was terrible. As someone else...
  13. MolagAmur

    Patch Notes 1.0.2.7 Discussion

    Objection...speculation.
  14. MolagAmur

    Patch Notes 1.0.2.7 Discussion

    -Adding something exclusively for keeps that can't be sieged and most were obtained in an ill-gotten way. Nice. -BH system added that was prioritized over other much needed content...that basically gives you a token (that currently has no use) when you claim the bounty. -Patrolling guards...
  15. MolagAmur

    Mechanic Explanation of new Features

    PvPing in this game shouldn't be considered a "play stupid games win stupid prizes" scenario. One fight and you can go red. Assuming you win the fight and actually kill people. Its a joke.
  16. MolagAmur

    Mechanic Explanation of new Features

    The whole "killing noobs" argument is a bit outdated dont you think? You act as if new players are joining everyday and people just sit and kill them. Even if that were true...blame the game not the player. You wanted a free roam, open world, full loot sandbox...and you got it.
  17. MolagAmur

    Mechanic Explanation of new Features

    The nutcups are going to get even bigger now. Great. Hopefully it gets more and more expensive depending on how many people are in the alliance. If you want a big ass guild and a big ass alliance, it should cost you imo. The bounty hunter system seems like a cool idea...but I see lots of naked...
  18. MolagAmur

    What other alternatives to MO2 do we have?

    Yeah but "more costly" isn't going to change anything. Over time gold becomes pretty useless and most everyone eventually is sitting on stacks and stacks of the gear they need. So what else you gonna spend the gold on? Besides trinket charges. Its not a solution...its just some lazy idea SV came...
  19. MolagAmur

    SPinning / twisty animation pvp bad

    What anime is this?