Which will lead to....
2-3 years before development starts moving again. Will take about a year before he realizes that the entire game is now outdated and that the people he hired have absolutely no passion towards the project which means bad results because of that and then decides his new...
There has already been said that they are adding so that if you kill people from another guild a lot there will be an automatic war declaration.
So that solves your war declaration dodging problem.
Its enough evidence to look into it. They have the time it happened, they have the people involved. Its pretty easy for them to see if he switched alt servers to get in.
So i'd just say you're wrong.
They really need to add something like different armors and add restrictions on the current ones for mounts to start making MC stronger.
Make medium and heavy armor much much better for mounts but restrict their use so that you cant use them with mounted archery and most likely mounted magery...
Its much stronger in pve than it is in pvp. You effectively can come out on top in so many situations in PVE that you'd otherwise would have to run or die in.
In PVP it can situationally be strong, but mostly you'll just be parried and never get anything out of it.
Expecting optimization while at the same time expecting them to allow people to go wild on game manipulation is fine backwards thinking.
Priest outside SOME dungeons is not a problem unless you stay just outside the dungeon. Nakeds running through a dungeon to harass is.... hard to put it...
When you have the Shamanistic clade you don't need to eat. Hunger does nothing but allow you to eat, eating when your reserves are full (even mana but to a much much smaller extent) will make your character gain weight, how much depends on how good the food.
With shamanistic you should never...
No the information I gave is correct. IT SHOULD give 1% speed per 10 points, IF it follows the 10% that the entire skill gave in mo1.
We had a guild outing yesterday, we still have 3 players without swift riding. They can not use 4th speed...
Steppe horse didnt have 4th speed without the skill at least. Desert horse might.
Every 10 points in swift riding should be about a 1% increase in speed if it follows the 10% that swift riding did in mo1.
I agree that spirits should not be a mainstay reagent of necromancy, it was a big turn off in the previous game and with the current spirit market i'd say it'd be even worse.
Ritualblood being the most common reagent for spells but only obtainable from 1 set of mobs in 1 area of the game is...