Search results

  1. Rorry

    Character Limit.

    No, no, everything would take much more than 3.3k. 3.3k would just equal the amount that we get from 1 account in MO1.
  2. Rorry

    Character Limit.

    What they are aiming for is less important than what actually will be. What I mean is, they always have good intentions, but what actually exists rarely mirrors those intentions. Why is having things take MORE time a good thing? Already when we were in Quad it was hard to get everyone to go...
  3. Rorry

    Town Maps

    Thank you! I think the color is more practical, the black and white would be better for a work of art to hang on the wall, though.
  4. Rorry

    Character Limit.

    We would still be stuck in only 1 place at a time and have only 1 bank space. Their idea of a player economy has never worked well and won't suddenly begin to with a new game.
  5. Rorry

    Flagging/Reputation System.

    Thanks.
  6. Rorry

    Character Limit.

    1100 points is what a crafter already has in MO1. It hopefully will be possible to add engineering or cooking to armor or weapon crafting, but it isn't enough to extract and craft or make both weapons and armor. Doubt anyone is going to craft at 70 skill level and sacrifice dura, either. What...
  7. Rorry

    Flagging/Reputation System.

    Can anyone point me to where I can read about the new flagging system?
  8. Rorry

    Character Limit.

    Preparing and pulling off a siege without the target knowing is very common in MO1. Surprise and ninja sieges are the norm. Why won't MO2 be the same? How is territory control going to be different? Making play types sought after is one thing, but having them be so rare that a guild leader has...
  9. Rorry

    Character Limit.

    Of course I know they added this, but it doesn't solve anything. Your force will be dropping everything when they die, ghosting from all around the map, resurrecting naked, and trying to gear up and prepare to defend. It will be a hectic nightmare for one, and for another will cause every guild...
  10. Rorry

    Character Limit.

    As a former MO1 guild leader I am thinking through whether I want to try to start a guild once MO2 is up and running. I keep coming back to how big of a hassle it will be to defend any sort of asset when each account will only have 1 character. In any guild that I have been in, most players...
  11. Rorry

    Don't start with Ecumenical.

    They need to be much more careful with magic schools in this game. In MO1 some of the schools threw the balance of pvp off in unacceptable ways.
  12. Rorry

    Patch Notes 0.0.0.73 Discussion

    I logged into GK, there were 10-12 people there (Euro prime time) and no one was fighting. That is pretty much all that needs to be said about this patch.
  13. Rorry

    Make overheadstrike parry-breaking

    Taking more time to charge would exacerbate the problem of having all of our hits be parried.
  14. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    I did title it long and boring. :) I didn't realize for the longest time that he was healing up so I didn't heal through most of it otherwise it probably would have been even longer.
  15. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    Here is a trimmed version.
  16. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    He is so much easier to hit than you. His connection is good and normal. He is good in MO1, too, so he already has pvp skill. I tried to upload a video of the duel I had with him but youtube said it only allowed videos up to 15 mins and mine was too long. of course it didn't tell me till after...
  17. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    If they couldn't block it was your connection, or theirs. Even if it was you using spins and things to confuse prediction most people can still block some non-counter swings. Unless you have figured out some other ways. I hope they can tighten things up without cheesy additions like turn caps...
  18. Rorry

    Make overheadstrike parry-breaking

    I don't know the mechanics of why, but the result is that in MO2 a low ping player can parry absolutely any of my swings and then damage through my parry on riposte, very often. In MO1 they couldn't parry quite all of my hits and only very rarely damage through my parry.
  19. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    Apparently, you get kicked from the game for high ping now.
  20. Rorry

    Combat Suggestions [Feedback & Ideas Appreciated]

    (I'll copy this from another suggestion thread.) I agree, I would prefer...