Hi,
I think most agree that currently the defensive playstile is too strong.
I came up with an idea to make overhead-strike more unique, and offer an additional offensive ability:
I suggest adding the following advantage to overhead strike:
- Fully charged overhead strikes can not be parried, but only blocked.
To balance this I would suggest the following drawbacks:
- Increased stamina drain.
- Speed reduction while charging (e.g. to 80%).
- a parry attack can not be an overhead strike.
This suggestion would also add an additional component to defensive playstile by making movement more importent, to dodge those overhead strikes.
I think most agree that currently the defensive playstile is too strong.
I came up with an idea to make overhead-strike more unique, and offer an additional offensive ability:
I suggest adding the following advantage to overhead strike:
- Fully charged overhead strikes can not be parried, but only blocked.
To balance this I would suggest the following drawbacks:
- Increased stamina drain.
- Speed reduction while charging (e.g. to 80%).
- a parry attack can not be an overhead strike.
This suggestion would also add an additional component to defensive playstile by making movement more importent, to dodge those overhead strikes.