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  1. Kaemik

    Updated Intelligence "Curve"

    @Grack I got your post in my email but I don't see it here. Did you delete it or something? It was a very long post so I will summarize my response by simply addressing our conclusion and the overall theme of your post rather than every single point made. "You can not be best at everything at...
  2. Kaemik

    More characters while keeping crafters important.

    I'd pay extra money monthly something that didn't require an additional steam account if I could trade in my existing alt's key for the base purchase price. Or maybe not. I might just look into multiboxing software so I can mine and play at the same time. Unfortunately my old comp can't run MO2.
  3. Kaemik

    Updated Intelligence "Curve"

    Got it. So less choice and variety is a good thing if it makes people need to math less. Sounds like same school of thought that had theme parks removing skill trees because they were "too mathy". Hybrids were a good, interesting, and fun build that gave the game flavor. And now they are...
  4. Kaemik

    Updated Intelligence "Curve"

    I tend to agree. They were strong with a place in the game. As were foot-fighters and full mages. I think the bias of this community sometimes is anti anything that isn't a standard foot-fighter primarily dependent on melee though so they keep finding arguments to push anything else out of the...
  5. Kaemik

    Updated Intelligence "Curve"

    My particular take is that hybrids are dead. They already had to give up quite a bit to have one foot in both worlds. 340+ primary points to be viable at magic along with 50 points in a separate stat to do decent magic damage, and sub-par melee performance. Compare this to adding a bow to a...
  6. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    We'll see. They'll lose a head-to-head fight against any similarly skilled full fighter on a good build, and they're also a not-great HP build that will likely run 10 psyche as meta when played and isn't particularly fast when it comes to closing on mages. Essentially... they're countered by...
  7. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    To be fair, if you support the current INT curve, and do not believe hybrids deserve some other kind of buff, you're basically supporting the deletion of an entire playstyle. Foot-hybrids are about to get completely deleted from the meta as everyone learns they are now weak can't make up your...
  8. Kaemik

    Updated Intelligence "Curve"

    2 days, over 1k spell casts and crap ton of pig steamed in cream later...
  9. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    On that we can agree. I just don't see how axing the best builds for Tindremene and Veela is achieving that. 100 INT builds needed a buff but that could have been achieved by making the curve work as the old one did up to 50 then making a straight line from 50 to 138 as Molag Amur suggested. It...
  10. Kaemik

    Haven in MO2

    Remove the bank. Entirely. That is the only change needed. People shouldn't be in Haven long enough to need a bank. They should be able to get a few small rewards from completing the tutorial they can take to the mainland though.
  11. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    That doesn't even matter. MO1 is a total sidetrack discussion. The relevant comparison is last week vs. this week. Which the most informed discussions on that subject are based on the graphs I've made / am making. But also I was playing a hybrid last week which I would consider more relevant to...
  12. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    Where did I compare MO1 to MO2? MO1 isn't even a good game IMO. I have less than 200 hours tops into that game. I'm comparing MO2 to MO2. An MO2 where hybrids were viable, to the current one where no hybrid build is viable for now, and wheelchair ones may or may not be viable when mounted melee...
  13. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    Oh I agree dex mages didn't become amazing. But they did get a buff. Small buff, but buffed. Same with fat mages actually, everything I described as a buff for dex mages helps them too. Hybrids, they got full-on beat to crap with the nerf bat. I'm personally going to revise any build in our...
  14. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    Bug fix or not, it's a buff. Veela hybrids would be able to kill mages yes. But there will be a lot less of them running around because their build is now frankly crap. And the ones that are running around will be a bit less of a threat. Particularly if the dump psyche as that leaves them very...
  15. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    A Hybrid now has to do one of the following. A. Lose all of it's ability to deal damage / heal and is now purely a buffer/debuffer B. Lose all of it's psyche and can now be two or three shot by any competent mage. C. Actually take it's points from physical stats and become a garbage teir melee...
  16. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    (Not even counting my 2nd account) A Kallard is not a Thursar, it's a human just like a Khurite. You frankly sound like a complete fool. Believe 1.7% matters if you want. But you're crazy. 7% more damage and 5% health is WAY more meaningful. An Ohgmir and a Veela are different playstyles/roles...
  17. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    Yeah the water argument is a laugh. This game is intended to have naval combat and an underwater continent. You think they're going to keep it so you can't use melee and ranged combat in the water longterm?
  18. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    I get what you are saying. But the difference in playstyle is you assuming you're meaningfully faster and playing differently because of it. If I somehow nerfed your speed by 1.7% but your numbers didn't show that, I highly doubt you would even notice. You like the idea of having more speed...
  19. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    1.7% speed doesn't give you more versatility. It's an illusionary speed advantage for people who can't math. If you're beating people on slower builds it's not because your faster, it's because you're better. 5% more health, 7% more damage. A tad more max-armor weight. These are not advantages...
  20. Kaemik

    Beta Patch Notes 0.1.0.93 Discussion

    Pure Kallard is a human. I rest my case.