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  1. Vagrant

    UI Feedback Megathread

    i think this is the point @Eldrath makes though, if these and other logically intuitive gameplay 'QOL' improvements, many of which have been asked for over many years now, were seriously considered then the Haven thread would not need to exist any more than Haven does :) It needs to be seen...
  2. Vagrant

    UI Feedback Megathread

    I'm domestically blind to much of this now and I forget how much these things go towards holding the attention of new players, therefore longer term 'retention' too, These suggestions are great, maybe i'm tired but i can't fault these, this all all about the goal of a consistent and intuitive...
  3. Vagrant

    Why we don´t need Haven

    this is not a safe zone vs open issue, or a pve vs pvp issue, partisan representation doesn't change the fact that those can all happen with a consistent and intuitive product. this is about marketing a more consistent and intuitive product to a player base so they enjoy, understand and retain.
  4. Vagrant

    More control over pets

    the pet pathing AI was pretty rubbish in MO, so there wasn't much chance of decent manipulation. though some basic pointing placement should be allowable, perhaps with higher beast mastery, perhaps a time frame where the creature has to travel to the location, within short range, to assist with...
  5. Vagrant

    Why we don´t need Haven

    thought i'd throw one in to get back on topic, firstly I have no pvp interest, but my 'peaceful playstyle' doesn't 'require' peace, it's just how I choose to play my character, and it is all the more challenging in an open world threating death at any moment, I don't care for PVE without risk...
  6. Vagrant

    Armor crafting feedback

    love the curves. using scaled mats for armour gives a nice visual so far, hope this continues in more depth with colour & texture variety, perhaps more importantly on textures and making use of reflective mapping and raytracing down the track since i assume colour dying will be a thing at some...
  7. Vagrant

    Why we don´t need Haven

    instead of being accused of 'WILDLY misusing' a quote, i'll just paste from the study directly then; no such thing as raw data, analysis and statistics are subjective as is most research and study by design, so that's all out the window anyway. the point was to show anything can be cherry...
  8. Vagrant

    Why we don´t need Haven

    I'm not sure what the study design is, they appear to be firstly abour Ragnorak, WoW and Forza, then other studies of other study statistics, it's interesting though. I would actually go along with @Eldraths reference to Rust, DayZ, ARK, and others in that genre, I've played all of those but...
  9. Vagrant

    Dissecting what 'The Dark Legion'

    more content plz b4 thread necro :)
  10. Vagrant

    Why we don´t need Haven

    sorry for the short reply, it really sums up my thoughts though. failing that i mean what you're suggesting would most certainly help people, it definitely sounds time consuming, but hey it's community content and that's also key. i have no problem with MO myself but i do remember how...
  11. Vagrant

    Why we don´t need Haven

    "So is that what you want every single newb coming into MO2 to need to watch? An hour's worth of videos they may not even realize exists to learn the basics of gameplay? " no, just consistent and intuitive. (edit - yes i'd hope they see such a video before even paying since it's not likely to...
  12. Vagrant

    Why we don´t need Haven

    Yes, this would be the 'best-chance' scenario for the current state of gameplay, why spend opportunity cost in resources making bandaid tutorials and a Haven to attempt to bridge the massive gap spanning inconsistency and unintuitive gameplay in a deep dive sand box. Water just happens to be a...
  13. Vagrant

    Why we don´t need Haven

    yep i agree, and this is exactly how i finally *actually* learned things after the Tindrem Gardens fail I went through in 2011/12 or whenever. a couple of really helpful vets ( yes there were some ) were hanging around Tindrem and only then did things really make sense.
  14. Vagrant

    Why we don´t need Haven

    yea it was a tad wordy 🤪 my main point was that new and old player contact within the context of the true learning environment is king. that's about it. if they can somehow come up with an amazingly beneficial tutorial system then that will likely require a further crapload of time and...
  15. Vagrant

    Why we don´t need Haven

    i thought there were some good reasons which answered that question of why force a time limit, what is the actual benefit of leaving any population endlessly on a tutorial island that doesn't really represent the true game vision though ? genuinely curious, as i was originally in favour but...
  16. Vagrant

    Move Server('s) to NA [Poll]

    the stats do suggest a better average and a better worse-case scenario, if MO2 is not like MO in that is uses this ping range for this new ping-balancing then it seems like having a shorter min/max should improve the experience somehow ? or is it more complicated than that ? are we saying the...
  17. Vagrant

    Why we don´t need Haven

    eh i kinda thought i explained fair reasoning in a non-antsy-vet kinda way but oh well sure, fine tune the idea, give an hours real time notice, I don't get how there's any antsy-ness when you're learning the basics to align with the true game experience of a first person only hardcore full...
  18. Vagrant

    Why we don´t need Haven

    This is a great discussion, besides the odd bit of ad-hominem going off track. I'm actually not a fan of the Haven idea, there are better ways that will retain players far longer if done right from the start, and in the true environment as intended. I do have hope that the new system of one...
  19. Vagrant

    Avians & Taming

    this picture was one of the first things i saw that gave me an impression of MO, a Hawker on Horseback, alas it was not to be, the closest it got was demon bats :LOL:🤪
  20. Vagrant

    Patch Notes 0.1.0.11 Discussion

    MK doesn't appear to have any of the backdrop type shortcuts to the north or south or did i just not look hard enough ? only seems to be the high and low roads in.. sure is hooooge though