Search results

  1. a.out

    Delay Release

    Sounds like they just drop "persistence" and aim for a release instead. The reasons have been regurgitated over and over again. You disagree. That's fine. Too bad. Those games have nothing in common. Everyone I know that plays MO hates New World ever since they did a 360 on what was initially...
  2. a.out

    There has to be Housing at release

    Yes, I understand that. I'm not worried about my personal enjoyment. I'm worried about another missed opportunity. By announcing "persistence" as actual release date on steam, there will be some hype build up and I fear it will go poof for aforementioned reasons. Not to mention it will be a...
  3. a.out

    There has to be Housing at release

    Everyone gets that this kind of game will always be unfinished. That is not at all the point. Try reading again. Housing means hotspots, means areas of conflict, means resource and money sink, means logistics, means less bored people farming new players out of the gate. Two dungeons wont cut...
  4. a.out

    There has to be Housing at release

    I think they should delay persistence. They will make their own fun. That is my point. You are delusional if you believe that rather than looking for the pvp kick, they'll just go into the jungle and pick flowers instead. They would, however, maybe pick some wood and stone for their houses.
  5. a.out

    There has to be Housing at release

    Looking at the updated Roadmap, it would seem that Housing got pushed back to after release. This is a bad idea. If there is no Housing, then Guilds will have nothing to do, except those 1 or 2 Dungeons. They will look for content elsewhere - i.e. at the gates of the cities. This will obviously...
  6. a.out

    RIP oghmirs.

    Really? How many hits can you get in during 10 seconds in a realistic fight, where the opponent can actually move about and might even notice that you just buffed up? It seems so situational. Most of the signature stuff is a short buff for thursar, while being fast or versatile is always good...
  7. a.out

    RIP oghmirs.

    Yeah, exactly! Also, would people really "pull out a +20 str Bow temporarily after using the buff" like Henrik described in some Stream? I just can't imagine that being at all viable.... It just doesn't cut it. I like the concept.. sortof like a beast archetype .. but I think it still needs work.
  8. a.out

    RIP oghmirs.

    Well. Maybe I'm missing something, but I can't see the reasoning rn. Versatility is king, humans are already everyones favorite, along with Alvarin. Why would you play Ogh? Just for Fatmaging and PvE, right? I suppose anything mounted works. I just feel like in a game with 1 character slot the...
  9. a.out

    RIP oghmirs.

    A nerf to Oghmir and a buff to Humans. SV logic at it again :)
  10. a.out

    Walls Are Not The Enemy

    So what? Who cares! MO clearly does not want to impress the "majority of people" and that's exactly why it's still going despite all its flaws.
  11. a.out

    Patch Notes 0.1.2.7 Discussion

    Disconnect should have the exact same effect as logging out. There is absolutely no reason to have a different timer that overrides "zone rules". Come on SV ;)
  12. a.out

    Patch Notes 0.1.1.4 Discussion

    RIP Blainn. Oh wait .. they were useless anyways :)
  13. a.out

    Monetization

    You still don't get it. MO hype is generated and kept up by exactly those things that the mainstream deems unviable.
  14. a.out

    Stop. Talking. About. Persistence.

    Two games that have absolutely nothing in common with MO other than they are games also. Overall quite a lot of text to say "you're right, there still is no competition". :D
  15. a.out

    Leveling speed in the beta

    I'm just saying ... there is no need for grind in the the traditional MMO-esque sense in a game like this. You'll feel meaningful progress in different, much less mundane ways than just numbers going up. It's not about "instant grafication" at all and It's not like I want to get rid of the skill...
  16. a.out

    Leveling speed in the beta

    That's absolutely not true. Rust is not comparable at all, since there is no persistence, neither with the players nor with the world. Long term social interaction is a fundamental part of MO. Look at these forums, a significant chunk of the posters have been around for a decade, sharing the...
  17. a.out

    Remove lictors from graveyards

    The reason MO never had many players were plenty. From floating trees to half arsed feature creep to the creation of a gigantic barren continent .... It had very little to do with the nature of the game, but its execution.
  18. a.out

    Remove lictors from graveyards

    The fact that you could and would get ganked everywhere is why me and many others got dragged into this game in the first place. You already have Haven safespace, and Tindrem GY was comparably safe as well. This was perfectly fine!