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  1. Kaemik

    Nerf Veela

    Yeah. I think the two biggest changes Thursars could use is to make their healtsteal like a small % passively and remove their received healing debuff. They're the largest target in the game, you do not want allied healers being nerfed for some solo-only passive regen gift when you're the...
  2. Kaemik

    Nerf Veela

    Well. They are one of the worst races for MAs... that definitely counts for a lot in the current meta. I mean they have a not terrible draw weight and good weakspot but their speed advantage and all their maneuverability is entirely wasted on horseback.
  3. Kaemik

    How to Finally Fix Khurites

    "That 1.6% speed difference is actually meaningful!" This is something known in science as the placebo effect. People have commented after fighting someone running one of my Kallard builds "I might switch to a dex build too." Of course, my Kallard build isn't a dex build. But people I've set up...
  4. Kaemik

    How to Finally Fix Khurites

    I've posted this in the past. It seems like since I originally posted this more people have realized I was right all along. But for those who missed it. I'll sum up why Khurites are entirely useless / the wish.com version of a Kallard. The following stats are a full Khurite and a full Kallard...
  5. Kaemik

    Nerf Veela

    That's actually the balances I think I would make for human: 1. I'd make their cleric clade gift apply to both sides of the armor equation. Currently it allows higher armor weight before mana regen falloff but past a certain weight you still reach maximum mana regen penalty like all other...
  6. Kaemik

    Nerf Veela

    Humans have their merits but most people don't know how to make a good human build. I still see people using Khurite which are like a wish.com Kallard. If you think Khurites are good you've clearly never taken their stats and compared them against Kallard stats the way I just did with...
  7. Kaemik

    Nerf Veela

    420/447=0.939597315436 Ok so you move at about 94% of the speed of a Veela. What's your health, stam, and damage looking like?
  8. Kaemik

    Nerf Veela

    Temporarily. Without blowing your cooldowns or using terrain you're only marginally faster than other clades. For comparison I just checked my speed trotting on a horse without maxed swift riding and I was doing 618. If mounted melee were a real threat alvarins would be less of one. And if...
  9. Kaemik

    Nerf Veela

    Precisely. If other clades aren't worth playing then they aren't getting enough bonuses for being slower. Like already mentioned, Alvarin have had very little in the way of buffs since they were considered worthless by most players for anything but dex mage. Take away their mobility advantages...
  10. Kaemik

    Nerf Veela

    One of the issues behind this is mounted melee being absolute and utter trash. Alvarin are meant to be the masters of rough terrain but they should be pretty exposed if they fight in the open on flatter terrain. The thing is, mounted melee do not posses the damage to punish them for fighting in...
  11. Kaemik

    Nerf Veela

    I like alvarin as they are right now. They're not obscenely fast vs. other races but when you stack all their mobility options ontop of each other they become very strong for footie builds in rough terrain or near water (you forgot to mention they're the best swimmers). They definitely pay for...
  12. Kaemik

    Nerf Veela

    Fathairyguy actually has the highest int cap. But since dex now matters on mounts they do suffer massively from the inability to max int, con, dex and psyche on the same build. It makes human builds way higher mana pool if you want enough dex to effectively control a horse or move at a slightly...
  13. Kaemik

    We need stamina for combat pets

    I mean... it can be a balancing factor. Cronite is objectively better than steel for a lot of items but you almost never see it used. In a game like this you do want some things that are notably more powerful and also obscenely expensive. The thing is, high tier pets are both cheaper than full...
  14. Kaemik

    We need stamina for combat pets

    I would actually make it very easy to do. Like comparable in cost to a 2h steel weapon. The point would be if you're a beastmaster you should be able to have a companion all the time fairly easily. But then like I said, make the companion more a complement to the player's capabilities than...
  15. Kaemik

    Do you think Armor should give a movement speed penalty?

    The question is, if you spec entirely into survival, what is the payoff? Being the last person standing to watch your team die? What function does a tank serve in a PvP scenario? If you provide a good answer to that question then heavy armor ohgmirs with a shield will be played even if there...
  16. Kaemik

    Do you think Armor should give a movement speed penalty?

    Yeah. The one issue with tanky builds is that there is only so much benefit to tanking in a PvP-focused game. Magic aggro mechanics aren't thing in PvP, and while you still see tanks in some pure PvP games despite that, they usually make up for their lack of aggro with really good crowd control...
  17. Kaemik

    Do you think Armor should give a movement speed penalty?

    I see your point. A straight sprint would be a better measure of movespeed while the obstacle course seems to show stam drain. I would definitely say it's strong enough evidence that if the goal is realism we should be making players with heavy armor significantly slower over long distances at...
  18. Kaemik

    Do you think Armor should give a movement speed penalty?

    Seems like extremely solid evidence that heavy armor would slow the wearer down. I mean it's not a peer-reviewed study but it's the same guys running the same course in light and heavy gear and getting significantly slower times with the heavy gear. Not important to the fun gameplay argument...
  19. Kaemik

    The obligatory f2p thread

    Doing most combat roles but having no access to professions is actually really brilliant. The most broken part about F2P would be crafting/gathering alts. This deals with that issue reasonably effectively. I also wouldn't mind seeing combat roles somewhat restricted beyond your suggestion of...
  20. Kaemik

    Why no red system like UO/Darkfall?

    Personally, I'd rather the map be less punishing to reds in terms of where they can viably live, and more favorable toward blues in terms of giving them the information they need to assess if the player they are seeing is a threat. The current systems leaves NOBODY happy. I think a better draw...