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  1. finegamingconnoisseur

    Why so fast furnace and crusher work?

    The risk versus reward here will be most felt by those with many stacks of ore to crush. These will be the hardcore miners who have the most to lose - And the most to be gained by player brigands. The small-time miners will just be a far less viable target, and the positive here is that newer...
  2. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    More of a bandaid fix for now. The AI pathing in houses have been disabled until they can figure out the cause behind all the issues.
  3. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    Looks like server is back online, population is sitting at ~1,250. Hope Seb goes home and sleeps for the rest of the weekend, he earned it. 👍
  4. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    Well... since we can't play MO2 this thread has become somewhat of an outlet for us to just talk as a way to let off some steam from the withdraw. So in that sense, it is on-topic... 😆
  5. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    We'll wait and see once the alpha opens for testers, if it is indeed similar to EVE or MO2 then it would be very good news. But I also hope they would add thievery, it's kind of a logical extension to that risk versus reward mechanic.
  6. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    It's confirmed across multiple sites, the devs aren't going to cater for the hardcore pvp crowd. It'll be a pass for me.
  7. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    I heard some insider source say that the pvp is opt-in only, if that's true then it has lost me already.
  8. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    They really need to post this sudden unexpected shut down on the game's main menu, forums, website, Twitter, Steam and Reddit. As it is, most people probably won't even know what is going on when they try to play and won't be able to do so for the whole weekend.
  9. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    I meant the npc magic vendors in town, not sure if I missed it in the patch notes but they definitely jacked up the prices of reagents like sulfur, nitre and calamine.
  10. finegamingconnoisseur

    Server’s been taking a dump all day. Come on SV.

    Things never quite work out the way you planned when you run an mmorpg, I've seen it all too often. Just about every one that I've played has had this problem, especially when a patch this large lands. Just finished a half hour session, from my experience it seemed okay. Only thing I didn't...
  11. finegamingconnoisseur

    Taming unbearable

    I raised this exact issue about 2 months ago, and this is probably the solution we need: https://mortalonline2.com/forums/threads/a-way-for-pet-owners-to-resurrect-their-pet.10588/post-84050
  12. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    My guess is that those with many stacks of ore to process will be standing there long enough for an ambush to occur. Since they will be carrying more valuable materials, presumably.
  13. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    Seems like quite a number of new players joined when this patch landed, so it's understandable if they are impressed by all the new additions and changes SV made which they probably won't ever see in other mmorpgs. 🙂
  14. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    Wait a while. There's a lot of players out there who have the time and patience to find the books and reagents, and put them up on the trader broker. Just grind up the gold and buy it from them, it's what I did when I wanted bears as pets but wouldn't stand a chance trying to tame one myself.
  15. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    The extraction timers have been reduced significantly. A 10k granum stack took only 8 seconds at the crusher.
  16. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    (2/2) Misc Changes Bad weather may now occur more often. Percentages removed from health bars to make it look cleaner. Consume effects have been reworked into buffs, you will now see what consume effects are affecting yourself and your target (some will remain hidden on targets). Removed the...
  17. finegamingconnoisseur

    Patch Notes 1.0.15.0 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/3651894293946575938 (1/2) Added Added a new school of magic, Elementalism. Added new Alchemy effects to discover and experiment with. You can now get knocked down while mounted. You will be stunned for three seconds when knocked off...
  18. finegamingconnoisseur

    Crafting materials required should be displayed

    Please make all crafting windows display the material type and amount needed once you select all the components and materials you want to use. Instead of us having to bring 1 unit of each material (not to craft, but to gauge), hold down craft, and then having the game tell us how much we...
  19. finegamingconnoisseur

    Crashing Error

    I'm getting one-time crashes more these past couple of days, though I don't get any crash reports like we used to back in alpha. If you're still getting crash reports, send it through so they have a look into it.
  20. finegamingconnoisseur

    Finish TC Sieging And Thievery And We Have A Game!

    Bring back the old 1 or 2 week free trial model for new accounts, this will give newcomers the chance to try out the game without being forced to pay upfront for the game or subscription. For existing vets who are on the fence about whether the state of the game is worth their sub or not, maybe...