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  1. Icegoten

    Weight Gain/Loss rework idea

    I do think that actions our character takes should affect weight loss as well. A fighter that is going out swinging their weapon all day and running around should have a weight loss stat tied to it. A fat mage who sits on a horse all day and casts magic should have a much harder time losing...
  2. Icegoten

    Full Loot discussion

    Full loot extends beyond PvP. You have crafters who spend their time learning the materials, gathering process, and recipes that work to provide equipment to the population. You can have a player learning what materials are good for what, a player that will take on the supplier role whether...
  3. Icegoten

    Bounty System

    Having a bounty system shouldn't try to discourage criminal behavior but instead add a consequence to it. I like the idea of a few delinquents coming into town causing trouble for the players and you run to tell the town magistrate and they give you permission to deal with them while they're in...
  4. Icegoten

    Night Duration

    Now that the server doesn't restart every day I hope they do a timing system so that it's not always the same time of day at the same time IRL. Like if I get 5am-6am every morning to play I would hate if it was always the same time of day especially night time. Instead throughout the week maybe...
  5. Icegoten

    Fluff stuff?

    I would say make some suggestions if you think of anything cool. I would love if you have some cool idea no one thought of before especially the devs and you shared it and we see it in game someday.
  6. Icegoten

    Is anyone going to play a pacifist?

    I will try to be a pacifist for a long time. I enjoy taking actions that I believe is evading danger such as taking a certain route, walking along a cliff prepared to jump if I have to knowing I can survive and others likely won't, only moving at certain times, hiding behind trees or rocks, or...
  7. Icegoten

    Material Storage

    I think this is the key. There are tiny shack models I remember seeing on the beach in Haven and Sarducca Jungle/Coast which could be a very cheap and easy to build house with storage but the drawback would be that it's open to thieves or being destroyed. Something like this would promote...
  8. Icegoten

    Why we don´t need Haven

    We need a Haven that gives the players little in game examples of what they can do kind of like when they had the tutorial in Tindrem Gardens and the gate keeper would tell about different skills. I think Haven should be smaller than it already is and more limiting. Let there be a single area...
  9. Icegoten

    PVE Content - Caves, lost places and their rumors

    I heard in MO1 there were hidden unarmed skills that weren't even listed in the skill list but could be unlocked somehow. I would love to hear about a player that got uppercut by a minotaur which by experiencing it for himself unlocks that power within him and now he can go around uppercutting...
  10. Icegoten

    Avians & Taming

    It would be cool if a player that took the time and effort of having the bird lores, multiple taming skills, and manually trained their hawk at least 60 levels out of 125 could be rewarded with a skill that lets them scout and get a birds eye view above them. This could be used for tracking...
  11. Icegoten

    Suggestion on Bow Balancing

    I don't know much about bows in real life so thanks for your information gathering. Just from looking at this as a video game I always had in my mind that short bows were for low strength and high rate of fire, long bows were for high strength and low rate of fire, and asymmetrical bows were...
  12. Icegoten

    PVE Content - Caves, lost places and their rumors

    Let other systems come into play for exploration. They had the glass furnace in Sarducca where you had to manage heat and either bring a healer or health potions to survive long enough to get the good loot so why not implement more things of that nature. Alchemy: A potion that shrinks you down...
  13. Icegoten

    Game systems around Thievery

    Thievery evolved from just running behind people standing still at the bank/broker/veredari to a more social approach where you set up a meeting to trade in person to parkouring and portaling into bases. All of these have had a way for players to defend themselves but over time it made thievery...