Ideas of how to make the world lively and exciting for explorers
Introduce small caves and other dungeon-like places and make a lot of them. Myrland is big in size but not so big in terms of delivering special places to discover. Its pretty empty! Its not meant to implement those places all at once, just add a new one from time to time. Also don't tell us via patchnotes when you put one in game, let us find out at our own! Its more for the sharp-eared / sharp-eyed adventurer.
In general, those places should not be easy to find and reach. Caves etc. are smaller and less complex as dungeons but might be quite challenging! Who knows whats lurking down there? Bring a torch and watch your steps!
NPCs in cities and all over the world of Nave may have a clue for you, where you should start your search (not real quests, no diary entries, no dialog tree, no bullshit, just small hints. Keep it simple and sometimes cryptic!)
"Some time ago, in the midst of the night, I perceived peculiar noises while having breadtime at my favorite place at lake sausage. My nosiness led me to the entrance of a dark cave, well hidden behind some bushes and trees, at a mountain ridge somewhere northeast from the lake. But thats just way too much for an old guy like me! I won't dare going in there and maybe you shouldn't wander there either, adventurer. That smell of putrefaction... Its still in my nose!"
"During my last visit to the world famous Fabernum sausage market, something very creepy happened. It seems the well at the marketplace has eyes. Yes! You don't believe me? Anyway, you won't see me there again any soon! "
...or something like that, just examples.
You will be rewarded with chests containing rare resources, coins, sometimes a good weapon or a good piece of armor, rings, amulets, special books of wisdom etc. Maybe decorations for your house? The gear found there should be special in design and just because of that worth seeking for (it must not be more powerful than other good gear) AND this special gear cannot be crafted. By the way: Is this a NOGO? : )
Compromise: Maybe there is a special skill to learn which makes you capable of analysing complex gear so you can unlock this special gear to be crafted! (But you will need special resources to do so, the skill is not easy to learn and master either, what makes this specialities expensive on the market) Not everyone should wear them!
Sorry for my clumsy english, its not my mothers tongue!
What do you think? Any more ideas for PVE content? Any more ideas of how to make exploring exciting?
Introduce small caves and other dungeon-like places and make a lot of them. Myrland is big in size but not so big in terms of delivering special places to discover. Its pretty empty! Its not meant to implement those places all at once, just add a new one from time to time. Also don't tell us via patchnotes when you put one in game, let us find out at our own! Its more for the sharp-eared / sharp-eyed adventurer.
In general, those places should not be easy to find and reach. Caves etc. are smaller and less complex as dungeons but might be quite challenging! Who knows whats lurking down there? Bring a torch and watch your steps!
NPCs in cities and all over the world of Nave may have a clue for you, where you should start your search (not real quests, no diary entries, no dialog tree, no bullshit, just small hints. Keep it simple and sometimes cryptic!)
"Some time ago, in the midst of the night, I perceived peculiar noises while having breadtime at my favorite place at lake sausage. My nosiness led me to the entrance of a dark cave, well hidden behind some bushes and trees, at a mountain ridge somewhere northeast from the lake. But thats just way too much for an old guy like me! I won't dare going in there and maybe you shouldn't wander there either, adventurer. That smell of putrefaction... Its still in my nose!"
"During my last visit to the world famous Fabernum sausage market, something very creepy happened. It seems the well at the marketplace has eyes. Yes! You don't believe me? Anyway, you won't see me there again any soon! "
...or something like that, just examples.
You will be rewarded with chests containing rare resources, coins, sometimes a good weapon or a good piece of armor, rings, amulets, special books of wisdom etc. Maybe decorations for your house? The gear found there should be special in design and just because of that worth seeking for (it must not be more powerful than other good gear) AND this special gear cannot be crafted. By the way: Is this a NOGO? : )
Compromise: Maybe there is a special skill to learn which makes you capable of analysing complex gear so you can unlock this special gear to be crafted! (But you will need special resources to do so, the skill is not easy to learn and master either, what makes this specialities expensive on the market) Not everyone should wear them!
Sorry for my clumsy english, its not my mothers tongue!
What do you think? Any more ideas for PVE content? Any more ideas of how to make exploring exciting?
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