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  1. AssassinOTL

    Fatmages Kinda Underpowered Plz Buff

    this is what the rats do, they make a very Convoluted video set up with the worst stats and ask for a nerf but you are correct, they want fresh Rerolled characters to be able to beat mages... like it wasnt bad enought XD
  2. AssassinOTL

    Fatmages Kinda Underpowered Plz Buff

    I love that you pull out someone Doing the most to body morph to cheese through the parry system because they cant outplay you through reaction and twitch skills.. i'd probably try to have the False Equivalency talk with you but it's beyond you rn so go ahead with your day :D
  3. AssassinOTL

    Fatmages Kinda Underpowered Plz Buff

    you really didnt notice that not only did you hit your horse, but your buddy did too? bit its all good throw all the shad you want lol it's funny to post that you can cheese a bad melee system but when i pull out a DOM pet dont start crying when you cant answer back to it... or a DK
  4. AssassinOTL

    Fatmages Kinda Underpowered Plz Buff

    I dont count You shooting your horse and Your teammate Hitting your Horse as Damage from an enemy when i look at a video sorry but you also expected a non stated character without basic stats to poop on someone fully stated when you miss and friendly fire, the whole fight, maybe dont ask for a...
  5. AssassinOTL

    1vs1: TTK too long?

    listen here incel I'm not whit knighting anyone just because you cant use your words to make a point but say someone is saying something irrelevant because it's against your point. the truth is that it does affect every other fight other that FF v FF and you dont have the capacity to understand...
  6. AssassinOTL

    Re-introducing myself.

    Welcome back, there are the vets around, it would be good to give some of your history to jog everyone's memory, like guilds sieges to get some interaction back.
  7. AssassinOTL

    1vs1: TTK too long?

    "he" is a "she" or Pokémon thief, whatever they identify as and I'm sorry Carl but yeah it's not beneficial, but it did bring to light an angle no one is thinking about on this thread, it was the most sound logic I'd seen on this since this thread started
  8. AssassinOTL

    Hi I'm a Mage returning the Toxic behavior people are having towards mages. Be nice and we can...

    Hi I'm a Mage returning the Toxic behavior people are having towards mages. Be nice and we can have an in depth conversation... give me a inkling that your knuckles drag on the floor and I'll probably stoop to your level... I'm an assassin.. nothing personal I'll just be unconventional.
  9. AssassinOTL

    1vs1: TTK too long?

    oh why not? because mages dont parry? who is this guy and who let the 1IQ FF in here
  10. AssassinOTL

    Fatmages Kinda Underpowered Plz Buff

    What is this Cry baby thread, he literally did no damage to anyone, and is struggling to do the one thing he's supposed to do, what the Carebear is happening to this game? Well I'm going to Make feedback that the Mage should be able to Kill the MC/MA much faster so he's not defenseless on his...
  11. AssassinOTL

    Remove reagents from vendors

    i think it's a trust thing, staff magic sounds good in concept right? but the entire class is built around having a pet to defend it to do anything. and that's literally coming from our CEO so I don't want to hear it when I bring a DK when called out in 1v1s XD or a Dom pet. but i digress...
  12. AssassinOTL

    1vs1: TTK too long?

    the use of "evolve" here makes me happy this is my favorite Forum post of all time
  13. AssassinOTL

    Remove reagents from vendors

    this breaks my heart and i'm doing what I can to see if SV can make it so that it's at least in the realm of possibility. after that happens then yea what you're proposing could def make the gameplay more engaging in that regard, but in the state it is in now, i cant see it being good for now...
  14. AssassinOTL

    End the Spins

    Spin to win!
  15. AssassinOTL

    1vs1: TTK too long?

    Yeah i think the TTK is fine now, and a kick/stun will only make the High skilled fighter more mad than anything. maybe a small window on the parry like the first .3 seconds of the parry to cause a Riposte would be a better idea and easier to balance than just giving a Veela a kick to chase down...
  16. AssassinOTL

    Remove reagents from vendors

    yeah i see what you mean there. But there's also the case of the new mage experience, where they would not know where these pickables are and would have to explore the world litterally empty handed with no way to defend themselves, and if only the mage population is out looking for reageants it...
  17. AssassinOTL

    Poise - Parry break

    I don't see the reason to give essentially a "Stun" to the already most popular role in the game, it would be a nightmare and a disaster imo. It sounds good, it really does, but is def something you'd want to add to a single player game, it's much easier to just trade than ask for a system that...
  18. AssassinOTL

    Remove reagents from vendors

    i see what you're trying to say, but then you completely make an entire vendor useless.... like what would they sell there if you take reagents away, and the mages are already the hardest and longest to skill up when the xp gain goes to it's normal level. also not to forget most of those...
  19. AssassinOTL

    Psyche changes

    But let us not forget the Hard and technical "outplays" that the FF has to make and think about to beat the OP mage TZone get a pointy stick and run in a circle. Top tier gameplay pay special attention how hard it is for him to spam his spear while the mage gets spells interrupted. riveting...
  20. AssassinOTL

    Psyche changes

    Not true Boden here also plays mage, and look at how he "outplays" this mage, because he understands the class very well i dont see the challenge in hitting a punching bag and saying it's hard you're just not going to convince me that this one sided fight is anything other than an easy kill that...