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  1. Ichorous

    How Do We Fix The Economy(/Game)?

    This would explain a lot. Just people meaning different things when they say the word "dupe."
  2. Ichorous

    How Do We Fix The Economy(/Game)?

    Yes, that's more or less what I'm saying.
  3. Ichorous

    How Do We Fix The Economy(/Game)?

    Because material prices are stable. That shouldn't happen if duped gold is truly abundant. People would spend it, and it would drive prices upward very noticeably.
  4. Ichorous

    How Do We Fix The Economy(/Game)?

    It's not just me reading this conversation, friend. We are all having this conversation about fixing the economy. Are you just here to tell everyone it's hopeless, or do you have ideas to share? You seem to believe that duping is a problem merely because it is possible to do. I too believe that...
  5. Ichorous

    How Do We Fix The Economy(/Game)?

    You don't need to prove anything to anyone, that is correct. But why would you not want to? Don't you want people to believe you? Otherwise, what are you even doing posting about duping in this thread?
  6. Ichorous

    How Do We Fix The Economy(/Game)?

    I believe there's inequality. If you can prove there are banks full of duped gold, then do so. I don't see the evidence. People having stacks of gold doesn't mean it's duped.
  7. Ichorous

    How Do We Fix The Economy(/Game)?

    I'm honestly not convinced that the game economy is "broken" though I suppose that would depend on the specific metrics we'd use to define broken. I see people referring to duped gold. However, if there were in fact a disproportionately high amount of gold in circulation, there should be a...
  8. Ichorous

    How Do We Fix The Economy(/Game)?

    Taking advantage of temporary situations to reap windfall profits won't create an enduring advantage after that temporary situation changes. The surplus just gives them a head start, and they will need to adapt to maintain economic advantage. Remember, there is always economic inequality in an...
  9. Ichorous

    How Do We Fix The Economy(/Game)?

    Territory control and siege mechanics inspire long-term and destructive conflict, that rapidly consumes gold and materials.
  10. Ichorous

    Trinket Trash

    This is why cheap flux was/is a good thing. Just reroll your junk trinkets.
  11. Ichorous

    Nave Illuminati

    An ICH member sold boulders? See, this is why I won't start (or join) a proper guild in MO2. The scandals are inevitable.
  12. Ichorous

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    The /bank and /broker commands solved this for me a few patches ago. You can open the bank from 10 meters away in any direction without line of sight.
  13. Ichorous

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    I'm not happy about horses and doorways. Did we need this for some reason? Can it wait until pets are able to reliably follow into and out of houses?
  14. Ichorous

    Weak spot chance material?

    It seems like MO1 values carried over. Assuming that's correct, then Dense Crepite, Incisium, and Tungsteel all tie for best weakspot core materials, though Tungsteel should add a lot more durability and weight (and construction cost). Now that handle materials have to be soft, I think placoid...
  15. Ichorous

    Spiritism PvP suggested change

    I remember getting expelled quite often in MO1, and I wasn't AFK.
  16. Ichorous

    Flux farm “non exploit”?

    It sounds like you're saying that having more people participate in the encounter also improves each individual participant's loot. Is that right? I thought it was just the boss's normal loot table multiplied by the number of participants.
  17. Ichorous

    Flux farm “non exploit”?

    I suspect this is the root of the problem. Since ghosts can't loot, the game has to put the loot straight into the players' inventory. In order to limit the loot, there would need to be a loot distribution logic. The programmers would need to decide which player(s) from an encounter are...
  18. Ichorous

    Flux farm “non exploit”?

    Every workbench in the world becomes more valuable from using it cooperatively. That doesn't stop players from excluding others' access to the blast furnace or the greater natorus. Maybe I'm not understanding the mechanic fully, but it would seem like controlling access to a spirit boss would...
  19. Ichorous

    Flux farm “non exploit”?

    Are there even lootbags involved in this mechanic? I thought this was all happening in ghost mode. How do you loot in ghost mode?
  20. Ichorous

    Flux farm “non exploit”?

    Please explain. What does the mechanic actually break and how does the mechanic make it impossible for sv to add any future items to spiritist encounters?