Yes Indeed, that siege was terrible because th server was getting ddos'd everytime we wanted to siege. It was a massive keep and it was a big hit to ID alliance, they werent the same after.
You might like koto, but on that war they didn't do much, but can't really blame them, the reasons they quit the game at that point were completly fair, sieging was aids and the server was getting ddos'd all the time.
Shiet didn't knew zazca died, i do remember him.
Uhmm i don't think it's fighting for merit, but damn some people don't think before they "suggest" shit. Seen same quality of stupid stuff like in MO1 steam launch, it was the same.
Well sieging was the ultimate griefing tool, it was terrible and it burnt down entire guilds. Idk if you know what logístics were for sieging, we talking about extensive planning, farming, boulder running. It was super time consumming, took massive time and organization.
Traders claming neutrality but they were mass producing shit for specific factions. Ichorous keep boulders happened a few times.
Idk about the testosterone but at that time the only fuel was destruction and revenge. Happened ID had a big proud mouth and Aralis allways wanted to flex on other guilds, absorb them into their alliance or threatening them to be neutral and thats how we recruited batki southern militia. We talking about weeks if not months of diplomacy that involved many guilds, many guilds that hated HERJ but at the end fought with us.
Even tho that destruction fueled a lot, it also made entire guilds quit. Entire guilds that didn't even do siege logístics, even tho we had assembled a really strong alliance there were vultures type of guilds around waiting for the correct moment.
Like VH, Valhalla. Who had the fame of harboring some cheaters. A guild that threatened HERJ and did siege demon's keep funded by lexorn and helped by ID alliance.
I still remember Aralis wanting to negociate and asking for the relic we had and 2 stacks of gold, and we would be off the radar since our alliance was crumbling down.
Funny times we end up trading Demon keep for oasis keep to VH and they even payed us extra. After that, lexorn scammed VH since he funded the sieges and got the keep and kicked all VH.
We got oasis keep, VH had a massive palisade infront with like 3 cuprite towers and more houses plus all TC, they liked to camp our keep (after all they had none) so i remember i told them to take a chill pill or bad things would come. Till jahogen got killed once and Lost a max lvl prepatch horse, which was enough reason for him to grab from he's personal stash a few manganons that soon after scorched VH's palisade to the ground.
And thats how pyre was formed, a few VH refugees and few remaining quads made pyre.
VH lost a lot of gold and TC assets, they really didn't think it through and gave us a keep infront of their palisade. Then pyre learned the lesson and didn't help ID alliance till they joined the war months later.
Some people wasn't permeable to discuss shit, some people just wanted shit to burn. And that looseness" to siege ended up making people super resentfull and frustrated. People that lost all TC progression and wasn't even involved on those wars, the collateral dmg lol.
The famous attrition wars. That Fabian strategy thing was hilarious. It wasn't a strategy they were just burnt.
People sieged to make other players quit, imagine people is complaining because the current law is not punitive enough. Then you see them asking for sieging, clueless noobs if they are.
It was a joke anyway.
I know, but MO is 'that srs.' That's why I never built TC for myself. I never wanted to waste time building, defending, or caring about when the tide turned against me cuz of some shitpost I made on the forum haha. However, the game is so soft now, that it's like... why not.
But yea it's different, man; like when you are ID or whatever and you have, at the very least, a decent name for yourself (altho people whisper about wack things you do) and a big alliance, then it all gets shit on, then yea you quit or join another guild. I mean, I feel like people were trying to make me quit MO1 from day 1. I thought that was like THE GAME. haha. I just got more and more fueled, but I also didn't wanna worry about static shit on the map when I didn't know if I'd be there or not. Never really found an advantage to it, either, except just 'building something.' I didn't wanna beg any of the big guilds to build on their territory or w/e... I am def an anarchist per se in games like this. Was trying to pay out to get walls destroyed tho lol. All those pay me and I'll siege it kids balked. BOOO. That and I knew they'd just build them back.
Quitting, exhaling, taking a break, it's all good... but yea I def thing siege and some of the more brutal aspects of MO are missing. Regardless of why people did them. Makes no sense to have building w/ o siege. I def understand what a bitch it is to siege, tho. I've never done it, but knowing what it takes, I can imagine. I used to get attacked farming turtles w/ molvas cuz people thought I Was running boulders to ELY RLC keep.
But I mean if shit ever got serious, I would have got in on something. That's the good part about it. If things ever became unbearable (except for the walls thing, nobody really had a solution to walls) for me, I was willing to go in and do w/e it took to get things back to normal, do my part, y'know. But I'm pretty good at staying on my own stuff. Also if it was a human gate keeper instead of a wall, I reckon I might have been able to talk my way thru it.
Regardless, yea it sucks, but shit's real, yknow? Same w/ pvp. Dudes PK all the time, but to a lot of guys, PK is as griefy as siege, they just haven't invested in the game yet. Still, you need that option.