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  1. Nefnate

    Capturing and caging players

    I would say I agree to the OP, but only if suicide is a consistent option (much like 'giving up' in Mercy Mode). There would then need to be reasons (outside of RP) that would entice players to suffer out slavery instead of just instantly offing themselves and moving on.
  2. Nefnate

    Fix Cooking:

    I agree. Of the many issues since launch, cooking has been the most consistently disappointing for me. In MO1 it was similar (as I know you know) that most of the 'best' foods were also single ingredients, but we at least had Soph which added meaning to complexity. There needs to be intrinsic...
  3. Nefnate

    A public challenge

    Awful short notice, to suddenly proclaim "today!". I hope @grendel is not otherwise predisposed.
  4. Nefnate

    Rummage: Check peoples inventory and horse bags.

    It isn't about thievery. I know it is similar to snooping but, it is a basic feature of a game like this and I do not understand why we haven't had it. Being able to do this enables tons of gameplay instead of needing to kill just to confirm contents. Snooping would allow you to do this without...
  5. Nefnate

    Rummage: Check peoples inventory and horse bags.

    I purpose the addition of a new base skill. It would be something you apply to a hotkey like Resting or Cooking. All players have it and it is not a literal skill to level up, just an action all characters have. It only works with Criminal Actions turned on. It would work similarly to MO1...
  6. Nefnate

    Got stuck in a house because of loading glitch

    It sounds to me like something a GM should be aware of and help with, but I also understand their PoV of not being able to tell what happened. At the root of course, it just shouldnt happen - period. But it did. I suppose the only safe way to play this game is with recording software going...
  7. Nefnate

    Excerpts from Nef's Journal - a prolonged thread.

    ... ... ... I have returned to roaming the lands of Nave yet again, a wanderer learning of folk and lore. There is a delicate balance that needs to be cultivated and protected. I do plan to begin journaling again soon. As a note... one Drem whose bounty remains, has been spotted in the guild...
  8. Nefnate

    Hyper-specialization Options

    My post is not about "fixing" anything, it is about the addition of. So yes, another thread if you want to get into what youre talking about.
  9. Nefnate

    Hyper-specialization Options

    Are you in the correct thread.. ? I used the term META but have no mention of Mounted Archers or how to balance them.
  10. Nefnate

    Hyper-specialization Options

    For a game that offers intricate builds, I would like to see more nuance. Most races have cut out META builds and look very similar. I would suggest adding options for becoming an absolute master of different skills, that are very costly. Allowing for players to specialize completely if they...
  11. Nefnate

    why is game down

    "Down for an update" 1.5 hours ago.
  12. Nefnate

    why is game down

    The Server is down due to an issue with the Guild System and they will post again when it is up.
  13. Nefnate

    why is game down

    They utilize the Official Discord (Click ME) for communication and other platforms are usually negl-- er, late, to the show.
  14. Nefnate

    Twitch Stream August 25th 2022 Summary + Why will Mortal Online 2 have a subscription model?

    The shield changes sound awesome and actually make me excited to go fight AI with a shield now. Things I was afraid of before due to shields not lowering Block damage. I also am 100% for the armor weight mechanic (as a human who runs only in cloth with no AT, it affects me too). It makes a ton...
  15. Nefnate

    Crafters: Repair Function

    The issue that was mentioned is that high end materials specifically will become value-less. Top guilds and large guilds will always have monopoly over high end materials, and they will also be the ones who have crafting locked down. Also, now that everyone can be a crafter, it will only take a...
  16. Nefnate

    Crafters: Repair Function

    A guild will have master crafters at a bare minimum regardless of subscription, and sets will get doled out and repaired in mass.
  17. Nefnate

    Crafters: Repair Function

    I hear what you want it to be, but 90% of guilds have their own master crafters and wouldnt need to travel for anything. I am for repairs, but the overflow of items in the econ is indeed a problem that would need to be solved. Diminishing returns on repairs? Chance to fail? Bigger question than...
  18. Nefnate

    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    Slower / less stam isn't inherently worse if you take twice as long to die. If you don't find that fun, use lighter armor. Also, why assume the mention of swing speed would be so drastic? It was a random spitball, not a condemnation. Yes it would all need to be balanced, but that doesn't mean...
  19. Nefnate

    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    Yes, you can, but it wears you out faster than without, no? And it would impact your ability to do so when compared to those in less or none?
  20. Nefnate

    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    IMO it shouldn't be an argument or even a discussion, outside of the particulars of the penalties. Heavy Armor is heavy. It should both slow you down and make you fatigue faster. You could also say that arm armor should effect weapon swing speed. People get upset because they don't want to die...