For a game that offers intricate builds, I would like to see more nuance. Most races have cut out META builds and look very similar.
I would suggest adding options for becoming an absolute master of different skills, that are very costly. Allowing for players to specialize completely if they really want to. The point is that each player will not have the same layout for similar classes anymore, bc they have to choose if and where they specialize.
All of the additional skills would be PRIMARY.
Some examples I came up with on the spot:
Whether or not those random ideas are good, I think the point is made. The goal is to open options to specialize and lose out on flexibility in their build. It would add a lot of nuance to what we see players do, and would reward players if they want to be a 'master'.
I would suggest adding options for becoming an absolute master of different skills, that are very costly. Allowing for players to specialize completely if they really want to. The point is that each player will not have the same layout for similar classes anymore, bc they have to choose if and where they specialize.
All of the additional skills would be PRIMARY.
Some examples I came up with on the spot:
- Swords (increase min dmg)
- Sword Prowess(swords do 5% more damage and take 5% less stamina)
- Sword Savant (swords have 10% increased swing speed and take 10% less durability damage)
- Sword Prowess(swords do 5% more damage and take 5% less stamina)
- Blocking
- Advanced Blocking(increase damage blocked by 10% when not parrying, increase parry window by 20%)
- Efficient Blocking (lower stam cost of blocking 10%, equipment durability damage -20%)
- Advanced Blocking(increase damage blocked by 10% when not parrying, increase parry window by 20%)
- Swimming
- Resistance Swimming
- Buoyancy Mastery (decrease cost of spacebar/trying to float by 10%, increase weight capacity while swimming by 20%)
- Crawling
- Advanced Crawling (increase swim sprint speed by 10%, lower cost by 10%)
- Diving
- Pearl Diving (increase breath capacity by 10%, increase underwater vision clarity by 20%)
- Resistance Swimming
- Weaponcrafting
- Durability Focus (increased dura of crafted weapons by 20%)
- Damage Focus (lower dura by 20%, increase damage by 10%)
Whether or not those random ideas are good, I think the point is made. The goal is to open options to specialize and lose out on flexibility in their build. It would add a lot of nuance to what we see players do, and would reward players if they want to be a 'master'.