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    New Player Experience

    I wouldn't really expect any balancing, never happened in the last two years or so of beta/release. Except for balancing crafting perks, god forbid someone gets extra crafting bonuses. But yeah MA, basically the master class, everything else is subpar
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    Another Reason why Players Quit

    There's a few problems with ARPK in this game. First of all - no reward. You should get rewards or something for killing criminals in the act of committing a crime. Secondly - you never know who a criminal is before it's too late, Thirdly- because pking gear is so cheap you get way more from...
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    My analysis on the state of the game. A sad reality that we must address.

    I used to play just to sell stuff and make gold, but gathering in this game is basically crypto mining or something. More about draining your CPU than having fun
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    Why I stopped playing the game

    Not so much forgot, just chose not to go too into all the bugs and exploits and stuff. Mostly just talking about the general game design
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    Why I stopped playing the game

    I've been meaning to make this post for a while, but here it goes. I will keep this short, although I could write an essay about this. I am referring to endgame (max level, plenty of gold, and as a mage/beast tamer for reference) Lack of reasons to get on daily There really is nothing in this...
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    Desert Horse in Morin Khur?

    I mean including tax it's like 180g or something, not really worth the long travel time, chance of them getting killed on the way there. Only really profitable if you're smuggling some other stuff along with you in all those horses
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    Multiple month delays on necro now feature cuts!?

    I actually am tho... I mean idk at the companies I've worked for we usually are expected to get a number of tasks done weekly, not monthly
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    How to get some players to return.

    You enjoy spending hours crushing ores and extracting?
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    How to get some players to return.

    Some games just forget games are supposed to be fun and not a giant chore. That's always been the problem with a lot of mmos. It takes way too much time and planning for the slim chance of maybe having fun in this game. Even if you get a group, travel for an hour, etc there's still a chance the...
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    pet lvl decrease

    would devalue level 1 horse farmers ;)
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    Noticing a trend

    Yeah, 90% of the fun of MO2 is learning how to play the game. Once you've learned how to play the game it's hard to bother to repeat boring activities for digital coins
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    American server needed

    never going to happen sadly
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    Great support, feedback.

    We've looked into your issue and don't really care. Report it again and we will ban you - some GM probably
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    Day or Night

    I've been asking SV to add brightness adjusters for nearly two years now. They won't. They won't balance the game either. You can either use work-arounds and enjoy what you can or just quit playing. In their mind they like players not being able to see at night because of realism or some dumb shit
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    Day or Night

    if u have nvidia just use alt+z and add a game filter to MO2
  16. A

    MO needs a better Endgame

    Yeah, even most mmos have some kind of short-form content. I am not against long-form content but it can't be the only form of content. Because you know it's a lot of effort to do stuff in MO2, and a lot of the time the initial effort it takes to organize and go somewhere, gear up, etc, just...
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    MO needs a better Endgame

    I think their mentality was basically 'the game is never going to be perfect, so its better to just release it in a playable state and keep updating it'
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    MO needs a better Endgame

    Yeah I just which there was more 'quicker' content, more fun stuff. I know some people are die hard against it in 'sandbox' games. But a lot of the time I really don't have the energy to gear up, feed my pets, travel all the way to a pve spot, kill some stuff, wait for them to respawn, travel...
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    MO needs a better Endgame

    I think MO is fun when you're new and exploring and leveling up your skills, learning the game, etc. But once you get your skills maxed and you get enough gold there really isn't a strong endgame. You can only travel to a dungeon so many times before it gets boring, kill so many random players...
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    Disable tamed pets because overpowered and unfair

    Yeah it's expensive to be a tamer for sure. Pets aren't even that great for PvE or PvP. Sometimes good in PvP, but only in 1v1 situations. And like the last player said when you kill someone you usually just get some crapite armor and bow that is worth like 1g.