Seb is the lead developer and a shareholder. Idk whats their internal structure but one thing Is for sure, shits not working properly. Theres an obvious lack of a production model thats not as negligent as it currently Is. We can see this chronic behavior from SV to deliver total shit systems and It's in part design and development issues. I know many well designed systems in MO1 had to be simplified and dumbed down to fit sebs skills just to be added into the game in the worst possible way, not saying It's all hes fault, but theres reasons they don't hire more capable devs or re-structure their production model.I wonder how much of a actual plan Seb has to work from?
I wont go as far as to say that Seb is some kind of coding genius. I do feel he has earned a level of respect for at least making something playable... Even if the design and gameplay isn't what we were hoping for. That falls on Henriks shoulders for being the lead/ boss/ man child of the project.
I do code. I'm no expert but I've been around the block. I refuse to do any work for friends and family after getting sick to death of them not knowing exactly what they want. They have half an idea which sounds cool but that is it. As soon as you dig into the idea then you can see thousands of ways to accomplish the loosely worded concept. Depending on the details to which way is the 'best'... But if the person you are going to doesn't really have a clue other than that cool thing they said to you then... Well... I refuse to do it as a favour.
If Seb was such an issue then a decent lead would quickly find ways of supporting that dev without pulling the rug from under their feet, at least if they are not a complete waste of space. Split Sebs role into 2 or 3 different roles. It isn't a negative for a developer to have his role reduced so that they can focus on what they are good at. Companies grow and it is partial praise to the devs for making the growth possible.
I've been around since the Beta of MO1 and I have no clue to what MO should actually be. People can say that it is this, that or the other... and I'd say they're all right.
Like that loosely worded thing I mentioned earlier, this is something generic enough to feel like it might fit in a genre but then not nailed down to actually be anything.
PvP game?
YES!!! We encourage PvP as this world is a sandbox where players drive the world... But we will punish you with a reputation system that is a time sink to punish you for doing it.
Exploration?
YES!!! We will have a vast open world with different biomes... But we don't have good PvE and as a player out in the wilds... You are their content. We wont give you ability to tame mounts without using some limited skill points either LOLZ!
Building?
YES!!! We will let you build walls all over the place and stop other people from exploring PMSL!!!!
Trade?
YES!!! We will have brokers in each town not connected which we feel will help with encouraging trade and transport as well! We will even make sure enough gold is in the system by allowing some exploits as 'features'... See how kind we are!
It is like any idea they have isn't thought out fully. How can anything be implemented with confidence when things are so half assed?
Bahhh. MO had so much potential that it does sadden me. Sorry for being so long winded
Id probably cut em some slack if i didnt knew they have been doing this for a long time, i have really expected that the experience they had during MO1 would make em evolve into more efficient developing.
But here we are, most content Is either garbage or placeholder and every single patch comes with It's own spectrum of gamebreaking bugs and exploits it takes months to aknowledge and the months to fix.
As a lead developer It's hes responsability to aknowledge the problematics and demand production models to function and guarantee a correct workflow. Not holding the game hostage of their limited capacities.
So yeah, it Is their fault shits not working properly, not only sebs fault. It's the entire company, but saying "hes just a dev" Is accepting this model when actually should be pointing out these problematics and expecting results.
Besides being friends or not, theres production structures that are supposed to generate better results, this Is not an scenario where someone Is hiring a friend to compile a website.
Also to be fair with you, i know a few players that have worked in SV and told me how they would have to dumb down well designed features for him to deliver broken shit. Hey but i get the dude Is charismatic
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