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  1. Emdash

    How to improve the Task System as whole

    Remove tasks as in talk to an NPC, return to NPC. Remove GOLD as a task reward. People downvoted me hard on Reddit for that, but I see no reason why you should generate gold that way. THEN make it so you gain clade better by playing the fucking game in all ways. It's more complex than just...
  2. Emdash

    The jumping spinning attacks need to be removed.

    Maybe vs a good player haha. But I mean that's the difference, when you came in on someone in MO1, you could overwhelm them and make them run. In MO2, running is stupid unless you have burst skills. I mean, I got away from a bunch of stuff, but I was a veela and I was only pressuring people...
  3. Emdash

    Pax Dei Wilderness Alpha:

    It's stupid in practice and it's got some bad mechanics (like hard stun; the problem with hard stun, if everyone can do it is battles are just stun locks.) People are so tanky, there isn't stuff like sprint break from MO, so people just float away. They have good armor + food buffs which are...
  4. Emdash

    Forum Revival? A pondering from yours truly.

    I'm not saying it would work, but I think if we got a lot of the people who are dissatisfied to join together and show how many people there were and prove that we agree on a lot of things that could easily be changed, that they might rethink stuff. Even people who are playing are dissatisfied...
  5. Emdash

    The jumping spinning attacks need to be removed.

    Spinning sucks, but I've come to believe the actual problem is the time between attacks. In that way, stuff like flash charge is actually worse. It might seem good in theory to have people attacking every couple of seconds, but it falls into a rhythm too quickly. Maybe the first attack would be...
  6. Emdash

    Forum Revival? A pondering from yours truly.

    super dirty laughing reply from beord haha. Yo, we in here!! It's just the way the world has gone, though. I just really think discord is lame because they have so much control over it, and forums seem to have a history. I also agree it's sad that nobody other than ROB, of the SV people...
  7. Emdash

    Pax Dei Wilderness Alpha:

    yoyo. I stopped Pax because their craft system is cancer atm. They said there is a big patch coming in 'the fall.' I think their vision is probably an issue, but I am trying to talk to them on Reddit. People seem to be liking, viewing, and sharing my posts, but I dunno what that relates to in...
  8. Emdash

    The jumping spinning attacks need to be removed.

    Some are actually good. Some are actually using macros haha. They just need to make it harder to block. If it's attack x and block x = block, that means no matter what you hide it as, if people can see it, they can block it. If you can do like MO1 and wait someone's block out and get between...
  9. Emdash

    The Death of a great game. A sad tale.

    ^ I think they are trying to please the people who are most into the game. I think there are people who are subbing a lot of accounts, and that has changed since MO1. You know, I started MO1 after f2p was introduced. That's one thing you have to give MO2 credit for, they don't have f2p. F2p...
  10. Emdash

    The Death of a great game. A sad tale.

    Yeah... Well, I didn't even know about MO2, and I am sure most people did not. In the crucial alpha phase they charged people a lot of money. I was def mad at them for doxing us, but that was probably the most important part of development. All I wanted for them to do is fix melee combat. I...
  11. Emdash

    Mortal Online 1 question

    I'm sorrrry. If there was a way I could reclaim my password without fucking with SV support, I'd do it. Legit dunno how I got in before. I probably have the PW in my head, because I don't think you can get a password reset anymore. Either way, yeah... I thought about logging into my 2nd acct to...
  12. Emdash

    Mortal Online 1 question

    one you can ride? :o Nice. Yeah, bleugh. Oh well I'm insane for even installing MO1 haha.
  13. Emdash

    Mortal Online 1 question

    I just somehow don't remember my pw.
  14. Emdash

    Mortal Online 1 question

    Couldn't log in. :( Might try later. Their mo1 site is suspect so I don't wanna go too deep on it. I did log in in '22, so I CAN log in, just can't atm. Hmm.
  15. Emdash

    Mortal Online 1 question

    maybe, but they need to be 7 int (iirc?) for you to ride them with 60 riding, so probably not. The only ones that you can tame w/ that level are stalkers, and you need near max taming + lore to get even a baby. You can't tame the high level ones even maxed. Edit: skills are taming (dom?) and...
  16. Emdash

    An Interesting Take on Development:

    the thing about sandbox is you can depend on your community for the wideness. I know I've said this before, but lol they are talking about blessed trinkets and shit (dunno what that is, but if it's what I think it's like eee.) I feel like Henrik is trolling my life. I mean I gave it a good...
  17. Emdash

    An Interesting Take on Development:

    I love that, haha. Very easy to imagine and spot on.
  18. Emdash

    An Interesting Take on Development:

    It is, but check this out. It might not be true, but I think it's true. It is the premise for a lot of my suggestions. There will always be big alliances that rule everything. That is the main driver of content in a sandbox. The individual matters, too, but it matters only within the system set...
  19. Emdash

    An Interesting Take on Development:

    IMO they can't on more than a very superficial level (should be like cosmetic sort of things, capes and titles.) It's putting the progression in the wrong place. When I wrote my steam guide for MO2 around launch, I said remember you are essentially a naked, BUT you are immortal. You are a single...
  20. Emdash

    An Interesting Take on Development:

    yea, I really think that the mastery and clade systems should be redone to be selectable subclasses. They, as trinkets, just multiply the gear gap, when the game is based on gearing, making pots, heal food. There is enough to differentiate the players already. The customization offered by a...