Search results

  1. Xunila

    Leveling speed in the beta

    Clade gifts will get a progress over years! You have to kill e.g. 9000 undeads to come from clade gift number 16 to clade gift number 17. And you are crying about action skills which can be maxed after some hours? Yes, leveling mounted skills take longer, but go hunting for some hours and it's...
  2. Xunila

    BUG - Armor training returned to 0 after reaching 100

    Are your available primary points decreasing beyond zero? There is a bug that you can run over the limit. I think the skill reset bug at login could be related to the under run. When you login the server or client checks the sum of used primary points and resets something.
  3. Xunila

    Should the game go persistence without tc/housing?

    No, I don't care about keeps, please houses first.
  4. Xunila

    Clade gift mystery.

    All clade gifts with working title and underscore in the name are not implemented.
  5. Xunila

    Should the game go persistence without tc/housing?

    Original MO1 had NO housing or keeps at release day! Houses and the first keeps (6-8 of 16) came about one month later, and the other keeps came after another month. Would be very nice to have at least housing with the persistent state or short time after. With the normal skill speed (factor...
  6. Xunila

    Dynamic spawns, performance options, shrines, outbuildings, beacons, controller input, QoL

    Do you know that they already told about throwing much more spawn with more different animals into the game with persistent state? Same for plants. They simply don't want the players to find all locations of rare items before persistent state. And there will be much more in the next months like...
  7. Xunila

    Crafting without workbenches / portable crafting benches

    We had portable crushers and portable grinders and portable camp fires in MO1. I hope to see them in MO2, too. And about the missing workbenches in some cities (not even in the Jungle Camp but also e.g. missing press and crusher in Bakti) I'm waiting for the housing system and public crafting...
  8. Xunila

    Make Earthquake a forbidden Spell in towns. Let teh guards attack mages already during the precast time, if they try to cast an eartquake.

    No! What comes next? Setting a pet to aggressive state forbidden in town? A heavy pet with high HP could deal the same or even more damage in the bank until guards would be able to kill it. A group of naked players with a cheap sword could also attack and murder a single player within a second...
  9. Xunila

    Give fast travel a try

    Agree. All I could think about is a second home priest with one home priest in a city and one home priest in the wild. But that would be the maximum of fast travel for me.
  10. Xunila

    How to make Taverns a useful place.

    Taverns could be like houses to allow faster logout in e.g. ten seconds. While houses are for house owners or registered guests only, players could place a tavern next to their house as open place. In MO1 the inn had three NPC slots and a fire place for faster regeneration. Please implement the...
  11. Xunila

    Don't log in as I type at 5:47pm UK time

    I thought they fixed it today with a server patch:
  12. Xunila

    Give fast travel a try

    What comes next? Shared banks? Many players don't understand the game and should return to the standard games. Yes, the map is large, but this is great! If you want to play in a certain area and e.g. run to a dungeon then you have to prepare for a week, build a house in the dungeon area and...
  13. Xunila

    Ships and boats

    Yes, please don't make Molvas or Bull Horses the same underwater ships as they have been in MO1! Running on the ground of the sea with full bags and more than five stacks or materials.
  14. Xunila

    Ships and boats

    The only interesting area for boats on the current map are the southern islands. It's easy to swim to all islands with maximized swimming skills but the transport of materials is difficult unless horses could swim with some stacks.
  15. Xunila

    Wipe

    Everybody is talking and guessing about the persistent state. StarVault announced an update of the road map, and I hope we will see the features they would like to implement before persistence and the date of the persistent state in the next road map. From my point of view I would like to see...
  16. Xunila

    are stored items character bound or account bound?

    In MO1 we had reroll tokens for 9 dollar. With this token players had been able to recreate their character without losing skills and banks. I think we will see something like that in MO2.
  17. Xunila

    Ships and boats

    Yes, Henrik talked about wagons and boats in a life stream Q&A about one or two weeks ago. They are already working on wagons, and the boat system would be not so far away from coding view. There is also a "continent" with many islands planned where we would need boats to travel.
  18. Xunila

    Bugged Character

    From some hours ago in Discord: I really hope they find it and fix it! Even worse than the zero-value of all skills is my nearly empty bank in Bakti. I can live with both bugs, but they must be fixed before release.
  19. Xunila

    Housing & Keeps

    The later housing system in MO1 has been very nice. The restriction for placing a house has been enough flat space. The maximum size of a house has been 3x3 modules per level and 3 levels maximum. In total you could place 27 modules (26 in fact, because the base module had a size of 1x2 "rooms")...
  20. Xunila

    Oddity with the Conflux package. "lifetime" sub to MO1.

    You misunderstand the meaning of this lifetime sub and StarVault should remove it from their website. I bought the lifetime sub in December 2019 and really got at least 16 months of play time. This has been a very good investment for me at that time. But meanwhile the conflux package makes no...