Search results

  1. Xunila

    Beta Patch Notes 0.1.0.29

    Very nice to get the character creation and see the clade stat limit. Now we can start to prepare our release build character. One question about this: Which mobs are working? Bandits and Risars so far? And means we have to work for some time on the process to get access to the maximum clade...
  2. Xunila

    sub price

    If you pay now you will get access to the alpha/beta and one subscribed month after release and of cause access to the game without any further payment for the game at release. Just the monthly fee.
  3. Xunila

    Change the login screen

    Account page is not needed any more when using steam accounts with release. The old account page is only used to get alpha/beta access keys for steam.
  4. Xunila

    Zoology and its sub-trees skill damage bonus is underwhelming

    Sorry, yes, typing error: "not player vs animal".
  5. Xunila

    Zoology and its sub-trees skill damage bonus is underwhelming

    The damage bonus from Zoology lores never worked in MO1. StarVault is creating MO2 on the base systems from MO1 (as you can see e.g. in Alchemy and Bow crafting). We should ask @Henrik Nyström about the background of this damage bonus. Maybe the bonus has a meaning for fighting pets (their...
  6. Xunila

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I completely agree! If a player wants to take the advantages from taming the kick a fighting skill.
  7. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    That has been the reason to introduce trinkets in MO1. But in the first years of MO2 players will need some time to fill their banks and build up keeps and houses. Trinkets could be nice to have and would create a interesting new crafting profession.
  8. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    And 99% of all trinkets have just been crap because of either too low values or completely useless combinations. Yes, jewelry crafting would be great. Trinkets are could be crafted from many different materials, every material could have a certain effect, and the combinations can be explored for...
  9. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    Yes, but the rings and amulets should be better than in MO1 for the costs to activate them. Was it 10 gold for T1 and 50 gold for T2? The T1 rings had something like +1 strength, and one needed T3 or better for amulets to get a noticeable impact of primary points, means 30-40 points. I used T1...
  10. Xunila

    Bow crafting in MO2 = MO1

    Yes, I know, the weak spot probability becomes important and also the skills to increase the probability. But those skills are not implemented yet, and I didn't test enough yet to talk about this. But with more tests in the next weeks we get all those information. Most important is the fact...
  11. Xunila

    Bow crafting in MO2 = MO1

    Bow crafting came into the game with the patch from two days ago. The system is more or less equal to MO1 and the old standard recipes work again with minor changes. One can chose again Dapplewood and Crepite with the old slider value and gets a bow very similar to the MO1 bow. I tested the...
  12. Xunila

    Searching for a lost player PimmelUdo other char HulkHoden his real name is Andy

    You really WANT him to return for MO2? Was often funny to play with him, but sometimes he has been very strange.
  13. Xunila

    Characters are too "Chunky" - Poll

    Is this with the new "no nudity" flag? (Smile) I would like to see the first fat guy. Without muscles, only fat.
  14. Xunila

    Patch Notes 0.1.0.20 Discussion

    Patch has a size of 9.3 GB. Fixes for splitting and the bank are nice, and finally I can try bow crafting.
  15. Xunila

    Territory Control / Assets: Gates, they sucked. [Poll]

    Some nice ideas! If I get the comments of Henrik in several Discord discussions right, then walls and gates are only possible next to keeps but not for houses with guild stone inside like in MO1.
  16. Xunila

    Why we don´t need Haven

    That's impossible because you will spend weeks to gather materials, craft armor and weapons or get enough money to buy those armor and weapons from other players. If you go to PvP with starter armor and starter weapon you will cry because other players will fight with steel armor or even better...
  17. Xunila

    Poison

    I assume you don't know the meaning of a broker in MO1? It's the NPC of the auction house. That's the best way to sell stuff to other players.
  18. Xunila

    Poison

    Stupid idea, because you couldn't sell "poison potions" at the broker. After some days in the broker they would be useless. Same for heal potions or any other stuff. You couldn't buy potions today and use them next weekend.
  19. Xunila

    MO 2 world map

    @Rhias Do you want to update your map? Morin Khur is missing, also the area between MK and (future) Toxai until today's invisible wall. And I'm just walking along the river south of the MK valley mountains. Don't know if there has been a name in MO1 for that river, but I arrived at the "end of...
  20. Xunila

    Tephra Extraction Video compact all you need to know about Tephra

    Nice video! But it's standard knowledge known from MO1. The system didn't change.