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  1. Serverus

    Current Issues with Pet System

    This dude is trying to upset me again with his jokes when Kelz kindly calmed me down. Definition of a troll for real.
  2. Serverus

    Current Issues with Pet System

    @Kelzyr I am not a mage or an archer so you thought wrong. I never seen so much opposition over a feature that we had for over 10 years. And you refuse to respect my point of pet realism. It makes you a hyprocite if you want realism in melee fighting. Many warriors relied on their pets to...
  3. Serverus

    Current Issues with Pet System

    Again if you want to talk about PvP and pets. Make your own thread. Don't attack this one. PvE has its own issues and those need to be respected. You and your kind that bully people who have different playstyles is why people quit the game. You will never learn if you keep on abusing people who...
  4. Serverus

    Current Issues with Pet System

    Again you missed the context. Its not about a donkey or even 1 AI attacking you. If you get attacked by mutiple targets, and wolves can attack you in groups of 5; it is very difficult to keep targeting your pet to attack when you have to defend yourself as well. You should look at the pet as its...
  5. Serverus

    Current Issues with Pet System

    Yeah, but we are not talking about PVP. You have to respect the context don't come into my thread bullying me and others because we want to see some changes. Focus on the context or make your own thread about Pets and PvP.
  6. Serverus

    Current Issues with Pet System

    You missed the entire point @Teknique. Its not a 1v1 situation of course I can click a button. I nearly killed your friend when he attacked me and he needed your help so he ran back to heal. But its more like 1v5 and you don't have the time to keep clicking on each enemy individually when you...
  7. Serverus

    Current Issues with Pet System

    Not sure if you PVE but it’s a bit frustrating when you get ambushed by 5 wolves and have to defend yourself while your pet is idle just watching. You don’t have the time to command each target while you’re getting attacked. Having an aggressive mode will help you survive against this or else...
  8. Serverus

    Current Issues with Pet System

    Just a few technical issues I’ve discovered that makes it difficult to travel with pets. Hopefully we can focus on fleshing out the pet system a bit more to make it less tedious for tamers and Beastmasters. 1.) They disappear from the map. Makes it tedious to travel with them. You need to keep...
  9. Serverus

    Bindable Rags & Outfits

    I remember in MO1 we had rags that we could wear underneath our armor and if we died we did not lose our rags upon death. What if we can craft some kind of cosmetic clothing design that can bind to our characters when equipped and will not fall upon death? I remember we were also able to...
  10. Serverus

    The Noble Ones: Introducing Aquagenix

    POLITICS: TNO Vs Omerta Bakti village was normally peaceful. Thus today, trouble had come from the northern regions. A group called Omerta were cutting down innocent citizens who made their living cleaning the heads of the dead. For weaker travelers who could not handle bandit veterans, a...
  11. Serverus

    Bakti Keep Ruins (First Look)

  12. Serverus

    For the future, tone down white bear spawns.

    There is a skill for that its called Beast Mastery where you can command different attacks. But that lore is not implemented yet. This is just the beta. You need to relax and let the game live a bit. Instead of crying nerf and imbalance because you cant 1v1 everything in your molarium armor lol.
  13. Serverus

    For the future, tone down white bear spawns.

    This guy gets it. Thank you for your objective post.
  14. Serverus

    For the future, tone down white bear spawns.

    Its a class called Beast Master that is why strong pets are needed. Also not everyone has the good EU ping. Aussies and Americans suffer from lag when fighting melee so this is why magic and beast mastery is so viable. You kids always trying to take away our fun. Let their be other playstyles...
  15. Serverus

    Day & Night Cycles

    I have not timed the day and night cycles to get an accurate account but currently the days feel a bit short. I am not even sure if the current cycles are final, since we are still in beta. People in my circle are giving feedback that every time they log in it’s night. I suggest… 2 hour day...
  16. Serverus

    Psyche changes

    Wonderfully said. I don't think you could have said it any better.
  17. Serverus

    Bloody Attire (New Features)

    Never thought about purification! I definitely like the idea of a caster using purify to instantly take the blood off your attire. It makes the spell hell of a lot more useful than it is now. I can envision a Thursar in town covered in blood and flies. “Me need mage to purify armor. I pay 50...
  18. Serverus

    Psyche changes

    You’re wrong about two things using magic is not easy or boring. You still have to have the skill to overcome a Thursar or Oghmir with 123 strength that can kill you in 3 hits. It takes time to cast so magic is balanced in its power for lack of attack speed. Just let people play what they like...
  19. Serverus

    Psyche changes

    Why nerf magic damage? If you do this than the playstyle will no longer be viable and everyone will be forced to play Thursar foot Fighters. I like the numbers the way they are. Nothing is wrong with psyche defense it does help based on the math. I’ve went from 20 psy to 82 psy sacrificing some...
  20. Serverus

    Bloody Attire (New Features)

    Good point I edited it to 30 units of water per piece. Water can get heavy.