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  1. finegamingconnoisseur

    Oh My, Thievery!!! Check This Out! Reign of Guilds

    Yeah there's quite a lot of placeholder content that make reference to thievery which is somewhat assuring. If thievery is implemented, hopefully it would naturally and logically lead to lockpicking.
  2. finegamingconnoisseur

    Oh My, Thievery!!! Check This Out! Reign of Guilds

    Sometimes I worry that thievery may become another relic of old MO1, along with player-written books, town message boards, town criers, civilian NPCs, invasion spawns, puking, horse poop, and so on. With thievery being delayed for this long, well past the initial game launch and the UE5...
  3. finegamingconnoisseur

    Make all PvE tasks available at all times

    I hear you, was responding to Jack's suggestion about random rolls. :) Bonus rewards are a good incentive, but we have that already, no?
  4. finegamingconnoisseur

    Make all PvE tasks available at all times

    I hope to not get a random roll to kill a Clothos Maiden Queen. Having everyone get the same list of tasks each hour can be a problem, I'll agree. As when I take the task, sometimes someone else had already cleared the area, and a few others are roaming around waiting for the mob in question to...
  5. finegamingconnoisseur

    Make all PvE tasks available at all times

    I can understand the concerns surrounding abuse of fastest loop, though it would seem that if a player is unable to enjoy their limited time in the game because they have to travel somewhere far away and likely die in trying to hunt a more difficult mob, they may end up logging off instead...
  6. finegamingconnoisseur

    Make all PvE tasks available at all times

    I would like to see all mobs at the soldier and hunter taskmasters available at all times. At present, sometimes the hunting task I want is not available and the next mob down the list is too hard or too far away, and the one above it is too easy. I get that SV wants to encourage players to...
  7. finegamingconnoisseur

    i have a few questions

    There are various ways, the most straight forward is to take it to the crusher and extract but if you have access to an attractor and calx powder you will get more. Have a look at this player-made calculator to find out all the different ways, use the Reverse Search at the bottom of the...
  8. finegamingconnoisseur

    i have a few questions

    To my knowledge, the only blast furnace is in Gaul'kor, and the attractor can only be found in Tindrem, Morin Khur and Gaul'kor. There do not appear to be guild versions of these appliances.
  9. finegamingconnoisseur

    The Case for a General Chat

    I see guild chat as just a miniscule extension of what every guild already has outside of the game through Discord, Teamspeak, etc. Those are already giving guilds the communication tools which can do far more than a simplistic guild chat ever could.
  10. finegamingconnoisseur

    The Case for a General Chat

    The expression "no one can hear you scream" makes sense to people that if you go out there, don't expect to be able to communicate with every Tom, Dick and Harry. And, only your guild members should be able to communicate with you out there. That is where general chat should end.
  11. finegamingconnoisseur

    New Tindrem: The Crown Jewel of West Myrland

    There is no greater wonder of the modern world in West Myrland than the grand and majestic city of New Tindrem. Built from the ground up upon the ashes of Old Tindrem, the new city stands as a towering symbol of the enduring legacy of the once-mighty Tindremic Empire. Partial construction had...
  12. finegamingconnoisseur

    The APC's Unofficial Roleplay Compendium

    I've decided to create this thread to consolidate all the unofficial roleplay pieces I've written so far (and will write in future) for easier reference. The individual roleplay pieces will still be written in their own threads, but the links to those threads will be found here. The Hidden...
  13. finegamingconnoisseur

    The APC's Unofficial Lore Compendium

    I've decided to create this thread to consolidate all the unofficial lore pieces I've written so far (and will write in future) for easier reference. The individual lore pieces will still be written in their own threads, but the links to those threads will be found here. New Tindrem: The Crown...
  14. finegamingconnoisseur

    Shield Banging/Weapon Raising Taunt

    Now that the push action is bound to one key, the former traditional hold block then attack function now does nothing. I would like to propose that this be turned into a PvE taunt to pull individual aggressive mobs to the player without having to resort to magic or archery. When the player is...
  15. finegamingconnoisseur

    Oh My, Thievery!!! Check This Out! Reign of Guilds

    Looks interesting. Seems like a promising direct competitor to MO2. First time I've seen a mmorpg where they put banned players in cages.
  16. finegamingconnoisseur

    The Case for a General Chat

    I think the best set of chat channels should be as follows: Help chat - Available indefinitely while the character is on Haven, once on the mainland it is on a 72-hour in-game timer. After that, the character is removed from it forever. Local town chat - Available to all within a radius of the...
  17. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    I think maybe reduce the base damage to 3/4 of the original value, so for the Fire Arrow it could be 5.25 fire damage. Reason being that if it is treated as magic damage which bypasses armour then it might be a good balance. So you don't get situations where the target is basically dead in 4 or...
  18. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    Need appropriate counters for non-archers like foot fighters and pure mages I think, or it would unbalance the game. A mounted archer with these kinds of arrows would dominate anyone other than another similarly-equipped archer. For armoured fighters, maybe add the ability to craft ablative...
  19. finegamingconnoisseur

    The Case for a General Chat

    SV, please implement this.
  20. finegamingconnoisseur

    Allow Multiple Hunting Tasks of the Same NPC Mob

    I wouldn't say it's fundamentally flawed, just needs improvement. Yeah it would be easier if we could turn in trophies at the task npc instead of having to sell them at the vendor which is standing next to them. I hope SV can get around to working on the assassination system which is the...