This is a quality of life suggestion, one that would make the PvE tasks much less tedious in my opinion.
Say for example I accept a hunting task to kill 6 scoundrels. I go down to the sewers and kill the 6 scoundrels, but want to hunt more. However, beyond the 6 that I'm supposed to hunt, I won't receive any task rewards unless I go back up to the task giver, turn in the current task, and accept a new one.
What I'm proposing is that we be given the ability to accept up to 5 tasks to hunt the same npc mob. So, going back to my example, instead of just one task to hunt 6 scoundrels, I can accept 5 × kill 6 scoundrels tasks. That way, I can stay down in the sewers for longer and turn in all 5 tasks for a greater reward. The task items would stack in my inventory, and take up only one slot.
It would make PvE much more rewarding and far less tedious.
Say for example I accept a hunting task to kill 6 scoundrels. I go down to the sewers and kill the 6 scoundrels, but want to hunt more. However, beyond the 6 that I'm supposed to hunt, I won't receive any task rewards unless I go back up to the task giver, turn in the current task, and accept a new one.
What I'm proposing is that we be given the ability to accept up to 5 tasks to hunt the same npc mob. So, going back to my example, instead of just one task to hunt 6 scoundrels, I can accept 5 × kill 6 scoundrels tasks. That way, I can stay down in the sewers for longer and turn in all 5 tasks for a greater reward. The task items would stack in my inventory, and take up only one slot.
It would make PvE much more rewarding and far less tedious.
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