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  1. Teknique

    Noticing a trend

    The problem is that the studio is unprofessional and it isn't something that can be corrected with time. They don't have proper line of sight on their own game. If enough people complain about something it will get changed with wanton disregard for the overall impact on the game. When I play a...
  2. Teknique

    Melee Tamer hybrid

    I thought you might enjoy seeing it play you can pm me for build
  3. Teknique

    Does MO2 Have Any Classes

    So my question is. What classes are actually remaining and or remotely fun to play. Nerfing them is one side of the coin but what niche do they fill what’s their role in the game. These classes have no sense of purpose or direction in mo 2 and it’s a massive drag on the rpg elements of the game.
  4. Teknique

    Does MO2 Have Any Classes

    One thing I would disagree with most mo 1 vets on is that every class but footfighter op. in mo 2 we have ff, mage/tamer/mc/ma/mm in mo 1 these classes could actually stand alone and be viable. In mo 1 all of these classes were stronger than foot fighter and they’ve been nerfed into the...
  5. Teknique

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    Honestly the games so bad I’m wishing it could be as shit as mo 1. It would be a massive upgrade like if some kid ran me down on his super mount hitting for 100s with a death knight in tow before running to his palisade with 50 guards I’d be ecstatic.
  6. Teknique

    MO Dreamin'

    Early MO 2 alpha really was amazing, not only did I love the scenery but I loved the combat. This was before it was turned into a clunk fest. I think I envisioned everything that was loved about MO 1 except on a larger more beautified scale. Instead we removed all fun out of the game. All...
  7. Teknique

    Prepatch Trinkets

    Dead content already?
  8. Teknique

    May Ban Report and Warnings

    Names give me names
  9. Teknique

    Structure Damage Lockout Timer

    Nah they just use bone tissue pickaxes. It does more damage than hammers much faster, for much less materials. Costs 0 investment. Literal shit game
  10. Teknique

    Structure Damage Lockout Timer

    typical KM post. The devs need to cater to everything i'm doing at the exact second i'm doing them
  11. Teknique

    Realistic vs Skillbased:

    MO 2 is mo 1 where classes and gameplay being fun has been fixed. Now that nothing is interesting to play we can say its balanced. The only good thing about this game is dueling with swords. Thankfully so considering it took 3/4's of the development time.
  12. Teknique

    Low pop and frustration.

    There's a fundamental problem with mortal. That is whatever you're doing often isn't worth the risk. Go out alone with steel armor and die to a mage + fighter combo for example even if they are bad players. When you take this logic all the way its almost not even worth logging in. The game...
  13. Teknique

    Low pop and frustration.

    If they're taking their time with patches that is far more preferable than trash patches every 2 weeks.
  14. Teknique

    Nerf Veela

    Alvarin were in a rough spot before their speed clade got buffed. But I agree its very strong now.
  15. Teknique

    Town Dueling

    He died red in town probably and got looted.
  16. Teknique

    Former veteran of Mortal Online

    Graphics much better combat much worse
  17. Teknique

    1vX suggestions

    That’s one thing I actually do like because it typically didn’t actually play out in a reasonable manner.
  18. Teknique

    1vX suggestions

    I think movement speed would help more than is realized for breaking parries. Right now you can’t get around someone’s block in the literal sense that you actually can’t physically reach them at times.
  19. Teknique

    1vX suggestions

    My thoughts on that were reduce kill time, get a stam boost and switch targets or reset. Didn’t think it would be zerg mechanic because they would hit a teammate or something and break their combo.