- consecutive hits increase damage dealt by double (on the same target) on the third hit
- When your target dies gain 50% stamina
- increase movement speed
- When your target dies gain 50% stamina
- increase movement speed
Wordddddddddadding north american servers will help combat the most
My thoughts on that were reduce kill time, get a stam boost and switch targets or reset. Didn’t think it would be zerg mechanic because they would hit a teammate or something and break their combo.- consecutive hits increase damage dealt by double (on the same target) on the third hit
literally zerg mechanic lol
I think movement speed would help more than is realized for breaking parries. Right now you can’t get around someone’s block in the literal sense that you actually can’t physically reach them at times.Make hitting and blocking harder, bad parry direction leak dmg through.
Smaller parry time, lower parry radius.
Make good hits way harder, decrease max dmg on bad hits.
Turn up speeds all around.
Decrease armor mitigation all around.
Back hits increased dmg.
Lower in combat healing abilities.
The list goes on the longer you think about the subject but sadly all are against the new MO2 vision of Henriks.
Make the individual stronger and zergs will quiver to leave their safe zones, like the good ol days.
While upping movement speed is generally good because the world is too big. 1 issue with it is that currently you are so fast you can usually just turn and run and not get stickied. They instantly get gap before you can start moving after them, so if you aren't faster they might just get away for free. Maybe this is one of those times I'm supposed to blame NA ping. But NA servers aren't happening so its worth factoring in.I think movement speed would help more than is realized for breaking parries. Right now you can’t get around someone’s block in the literal sense that you actually can’t physically reach them at times.
That’s one thing I actually do like because it typically didn’t actually play out in a reasonable manner.Also, removing the 360 blocking would do wonders. Like why the hell was that ever a thing.
Current TTK is way to high with how easy it is to turtle. When you focus someone down in a group fight, if they are competent they can parry up and get healed while their zergling friends realize what's going on. Its only going to get worse as more and more people wear metal armors.
While upping movement speed is generally good because the world is too big. 1 issue with it is that currently you are so fast you can usually just turn and run and not get stickied. They instantly get gap before you can start moving after them, so if you aren't faster they might just get away for free. Maybe this is one of those times I'm supposed to blame NA ping. But NA servers aren't happening so its worth factoring in.
MO1 you were way slower but could get around parries because prediction and lag was horrific haha. For MO2 I feel like they just need to make the parry angle much smaller so that if you even get to the side of them it gets through.
MO1 had way faster movement, dont be fooled by the speed numbers, its not the same scale.While upping movement speed is generally good because the world is too big. 1 issue with it is that currently you are so fast you can usually just turn and run and not get stickied. They instantly get gap before you can start moving after them, so if you aren't faster they might just get away for free. Maybe this is one of those times I'm supposed to blame NA ping. But NA servers aren't happening so its worth factoring in.
MO1 you were way slower but could get around parries because prediction and lag was horrific haha. For MO2 I feel like they just need to make the parry angle much smaller so that if you even get to the side of them it gets through.
Thats where quick reactions come in as a bonus as it should, also reading your opponents/situation. More skill comes into play vs less skilled zergs. Being able to dip in and out without taking dmg would do wonders to low size high skill groups.While upping movement speed is generally good because the world is too big. 1 issue with it is that currently you are so fast you can usually just turn and run and not get stickied. They instantly get gap before you can start moving after them, so if you aren't faster they might just get away for free. Maybe this is one of those times I'm supposed to blame NA ping. But NA servers aren't happening so its worth factoring in.
MO1 you were way slower but could get around parries because prediction and lag was horrific haha. For MO2 I feel like they just need to make the parry angle much smaller so that if you even get to the side of them it gets through.