Oya, got another thread. Hope I don't get instakilled while writing this.
I know I have some of the more wild ideas/irrational (at least seemingly) dislikes for mechanics (like crosshairs on bow), etc, but I've heard that whole MO is a RP game opposed to a hardcore pvp sandbox a few times... but the question I have is which is actually better for a game like MO?
To focus on more mechanics to make the game more 'skill based' and make sure that the 'more skilled group' wins even in hairy situations OR to have a high level of realism where people could come into battle w/ a bunch of diff weps, diff styles (not so much terror birds but lol) and bang it out 40v40 or whatever?
Obviously, both directions would require more balancing. Like I said before prol on mofo1 (and prol more after that,) MO1 was branded a murder sim and I can see why because it really did feel like you were murdering someone or getting murdered in a lot of cases. Sure, there were non-combats, but all the different animations and ways to bust someone's ass. For me, I think that might be one of the few things that can save MO, is making it really immersive and FUN and make it more cutthroat so good players can lose to bad players sometimes if they aren't on point. Since most players know who is good and who isn't (like really good) in this game, a lot of people can go into a fight and already know. Not saying you shouldn't win and shouldn't know, but there should be some element of danger.
Everyone should feel some level of danger imo, everyone should be able to contribute something in a fight (not so much terror birds.) I don't know if the 'skill' required changes if they switch it to a bloody medieval war sim opposed to a more duel (seemingly) oriented game. It just changes how you have to go about things. Like I said, it adds more risk. Sure you prol get zerged o well. Getting zerged sucks, but risk doesn't. Risk was 1 thing I always felt in MO1 and rarely felt in mo2. With that comes a huge loss of immersion.
MORE DEATH, MORE BLOOD, PAINT NAVE RED.
Ah well. I mean, I doubt there is a way to save this game, but I do think making it fun might be one last thing to try lool.
I know I have some of the more wild ideas/irrational (at least seemingly) dislikes for mechanics (like crosshairs on bow), etc, but I've heard that whole MO is a RP game opposed to a hardcore pvp sandbox a few times... but the question I have is which is actually better for a game like MO?
To focus on more mechanics to make the game more 'skill based' and make sure that the 'more skilled group' wins even in hairy situations OR to have a high level of realism where people could come into battle w/ a bunch of diff weps, diff styles (not so much terror birds but lol) and bang it out 40v40 or whatever?
Obviously, both directions would require more balancing. Like I said before prol on mofo1 (and prol more after that,) MO1 was branded a murder sim and I can see why because it really did feel like you were murdering someone or getting murdered in a lot of cases. Sure, there were non-combats, but all the different animations and ways to bust someone's ass. For me, I think that might be one of the few things that can save MO, is making it really immersive and FUN and make it more cutthroat so good players can lose to bad players sometimes if they aren't on point. Since most players know who is good and who isn't (like really good) in this game, a lot of people can go into a fight and already know. Not saying you shouldn't win and shouldn't know, but there should be some element of danger.
Everyone should feel some level of danger imo, everyone should be able to contribute something in a fight (not so much terror birds.) I don't know if the 'skill' required changes if they switch it to a bloody medieval war sim opposed to a more duel (seemingly) oriented game. It just changes how you have to go about things. Like I said, it adds more risk. Sure you prol get zerged o well. Getting zerged sucks, but risk doesn't. Risk was 1 thing I always felt in MO1 and rarely felt in mo2. With that comes a huge loss of immersion.
MORE DEATH, MORE BLOOD, PAINT NAVE RED.
Ah well. I mean, I doubt there is a way to save this game, but I do think making it fun might be one last thing to try lool.