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    Should blocks have a cooldown before you can block again

    Rspectfully misseur, You said it makes games with high ttk about reflexes. Mo1 actually had high ttk and LOW reflexes overall except for spin which was not idealized because it wasnt that necessary. This would be a reflex cap and you are trying to make it on the basis that thise games left you...
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    Should blocks have a cooldown before you can block again

    You just said you don't like artificial caps but isn't a speed reduction an artificial cap? Isn't slower movement making all the things you listed even easier? what would be the increased skill and tactics that you mentioned. I need a clearer picture
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    Combat Suggestions [Feedback]

    I Think maintaining the outlook that a view is a moving hypothesis helps the most. If things are understood to work best a certain way then it should help that whenever all the elements suddenly fit together it could be viewed as the most accurate. If they don't then nothing will really lend...
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    Should blocks have a cooldown before you can block again

    Are you against the speed buffs for landed swings because that is more of the same. Atm people can spam and block with a fast weapon
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    Should blocks have a cooldown before you can block again

    well I've seen many people come from "harder" games into mo1 and it took them a whole lot of time to master that system. We are up against a wall with Henriks vision if we "ignore the noob". making blocking more skillful doesn't cheapen the combat for me it would make positioning better...
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    Combat is boring, a note to Henrik.

    you stated you came from mo1 and use that to credit your post which I'm onboard with. The statement to steal what works from Mordhau is unfortunately something I think is redundant a bit. I agree with the support for your view but think stealing what works from Mordhau would be best if it were...
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    Should blocks have a cooldown before you can block again

    more fluid feinting is in the direction of higher skill requirement for noobs. Slower block would put feint in their wheelhouse while retaining diversity of skillsets that lead to gratifying kills.
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    Add recovery time for missed parrys

    parry chaining should be the thing that is few ms imo.
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    Chat options for a minimalist UI

    does enter still not bring up chat?
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    Should blocks have a cooldown before you can block again

    It would quickly resolve very many problems all at once.
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    Comittee and Public Affairs channel

    Just wanting to add a committee channel for anyone looking to engage in some form of informal record keeping for allegations, dispute, and assembly functions (public interest hearings, evidence hearings etc). voluntary admissions and participation with minimal oversight and maximally self...
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    Combat - Why?

    I agree pretty much throughout for the sentiment with the caveat disagreement that the system actually makes it easier in the long run. If we factor in kick there will be a sided weight to players who have even a small portion of extra numbers and will really rely on material related variables...
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    Crouch

    I don't like chivalry. See no need to imitate. IF you do add it then it should take 3 swings or more of stam to get into quickly or some process of in and out of rapidly. Other than that it seems ok. probably gonna make it easy to break the world too if people crouch into cheesy spots etc. If...
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    Combat Suggestions [Feedback]

    5 will fix all of the above and somewhat of 4 mostly because the slower weapons do not land nearly enough. It won't add dura damage which is still needed. If camera knockback came back it would restore some heft to the blunt weapons and make for better footcombat attention to awareness...
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    Poll - Parry Speed After Swing

    Dracs right. A friend did a video comparison from mo1 and it is like 1. Agree with perro that there is a way to make openings and think it was a limit set to the parry motion input and seperate from the strike or swing motion.