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    Murder Count Should be Capped

    Obviously i'm not deleting my character, i'll just keep murdering because i've got no choice now. I mean, really.. It is the logic of it being like a point of no return. I thought blues wanted less murderers, i now have nothing but murder. It is like the real life justice system.. You put...
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    Murder Count Should be Capped

    So.. As someone who has murdered over a hundred people, someone informed me this would take around 700-800 hours of ingame time to go down. At this point i feel like waiting for it to go down is pointless, and i should just keep going as i am. What i'm saying is, this murder count is just...
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    Selective Realism : Why Always Archery?

    Right, but any increase in muscle size will always decrease range of movement, even if it is a small amount, simply due to there being more mass.
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    Cowboy GM Behaviour...

    The GM literally told me they teleported the bag out, they then later denied it.
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    Free month ends January 7th

    Obviously i'll sub because there isn't really anything quite like this that strikes a good balance.. Everything is either too babied or tries to trap you every day because say your character is stuck in the world. They need to nerf heavy armor and self healing though, i'm sick of these...
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    Cowboy GM Behaviour...

    That is exactly what i explained. They purposely chose to leave me in the hole because i went down there during PVP. I was waiting like 30 mins, and nothing, they literally just left me.
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    Cowboy GM Behaviour...

    Not going to name and shame, as it'll probably just come back to bite me.. So i jump down a hole because someone is chasing me in PVP. This hole turns out to be a sticking point. Now, i kill the opponent when they jump down the hole, and now i'm stuck. GM tells me they can't unstuck me because...
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    Selective Realism : Why Always Archery?

    Those are just feats of strength, that isn't dexterity. More muscle mass means lower range of movement, and so less dexterity.
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    Selective Realism : Why Always Archery?

    See, you're using the realism logic selectively. If you are muscular, you are less dexterous, your range of movement is actually limited by the muscle. I linked a video in another post of a muscle man trying to get a sticker off his back. So if we're going for a realism argument, it goes both...
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    Selective Realism : Why Always Archery?

    The drawback of archery, beyond it's current terrible damage versus armor, is it's lack of utility. You shoot a small slow moving projectile with a tiny hitbox, and that is ALL you can do. Mages can create tornados to area deny, to obfuscate, they have big aoe explosion attacks, put up...
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    Selective Realism : Why Always Archery?

    So, you say archery isn't a class, yet the skill investment required would say otherwise. Why you say it isn't a class is because it isn't very functional standalone. That is my exact complaint, it isn't functional and it should be. The skill investment indicate it IS a class, yet, it is so...
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    Selective Realism : Why Always Archery?

    Let's have arrows do near no damage to armor because it is realistic! But what about heavy armor reducing movement speed? What about fireballs working under water? What about sprinting whilst using bandages? What about arrows being realistically slowed down in water? THAT! That we can do...
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    Simple and 100% effective suggestions

    The game is already too anti-red and anti-criminal. Like, Kranesh is a ghost town, the market is completely dead. What is that a sign of? Red life is too hard. Now some like it hard, but it is really REALLY hard, especially if you're not in a guild and have low standing. You strike me as...
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    Mortal 2 Combat meta and abilities @Henrik

    As the game is, you have a bunch of simple tools that you can use in a creative way. Like melee, you have the direction you move, direction you attack/block, feints etc, you can combine these simple piece to formulate your own techniques. I found some of the best games usually do this...
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    Immortal Online : Everyone is Wolverine

    I think this is a pretty soild take actually, especially the part about bows doing too much to low armor and too little to high armor. I can get behind armor being overtuned being the issue for sure.
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    Immortal Online : Everyone is Wolverine

    Towershield mages are a problem also, i even have a thread about that in feedback. I can see they are trying to make attempts at correcting it however. Well, that is nice for mages, but not everyone has corrupt.
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    Immortal Online : Everyone is Wolverine

    Wow, the entitlement. You seem to think you should just be able to recover from an arrow or magic because you're a melee fighter.. Why do you think that should be the case? Range classes come with their own disadvantages. Like tiny damage if they're a foot archer, or low armor if they're a...
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    Immortal Online : Everyone is Wolverine

    "dumb asf" another great argument. If people go hybrid heals, they aleast have to stand still and lose near all of their mobility AND can be interrupted AND have to have stat and skill point investment... That is fine by me.
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    Immortal Online : Everyone is Wolverine

    Again, with the last post of a similar argument, this feels like you're willing to accept bandages as they are because the other healing items are so overblown. It is like a salesman who tries to overprice whatever he is selling so that you'll accept a price over the worth of what it is you're...
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    Immortal Online : Everyone is Wolverine

    Ridiculous? All self-heals, aside from healing spells, are broken. Bandages are by far the most common i see used, hence why that was my focus. Also, your argument doesn't hold up. "This stuff is worse so bandages are fine". No. Self healing in general is broken and boring. Nobody should be...