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  1. ElPerro

    Adrenaline is NOT a 'Zerg' Solution

    We already had a way for small groups to kite larger groups in MO1 but they removed kite sprinting. If they give dash and sprint adrenaline abilities, that means the zerglings can use them too and more of them.
  2. ElPerro

    The Community Got the Mortal Online it Deserved

    Fighting in the meduli GY at release was so much fun before they fucked the whole area with guards. The only graveyard in the whole game to have guards directly inside, I wonder why.
  3. ElPerro

    The new rep change is crazy

    Im not saying you should have 0 consequences but this is swinging the pendelum too hard on the other direction. With this change, you can turn red just from 1-2 kills, this can happen by mistake in any pvp fight on blue areas. At the end of the day, murderers and pvpers bring content near...
  4. ElPerro

    The new rep change is crazy

    So anyone that wants to pvp now needs to join one of the zerg guilds and wait for one of their arranged fights with 30 fps in the lawless zones. No thanks, I like small scale pvp. Which is gonna completely die after this patch. If they hated reds in town so much they couldve just not let them...
  5. ElPerro

    Some of the combat abilities feedback

    The abilities are absolute dogshit. The game feels 10x clunkier now, good job sv
  6. ElPerro

    The new rep change is crazy

    So you get -30 rep for killing someone now? Are they trying to turn off pvp? This is just gonna make towns even emptier, yeah some noobs might be a little more safe in the sewers but what are they gonna do when they get bored of killing zombies and scoundrels?
  7. ElPerro

    Combat System

    This is gonna be fun. CHIKABOOM!
  8. ElPerro

    Combat System

    Its gonna be a nightmare to balance and SV is known for being shit at balance. The melee combat is probably forever ruined now
  9. ElPerro

    Putting What's Wrong with the Melee Combat In Simple Terms for Henrik

    the good ol days before ping normalization it was shit ngl but it was fun asf sometimes, just mo1 clone
  10. ElPerro

    Putting What's Wrong with the Melee Combat In Simple Terms for Henrik

    Yeah Im pretty sure thats just your ping being shit. On your screen you have your parry up but that info hasnt reached the server yet, so you take a hit. For reference, this is me parrying with 170-180 ping. The first 2 hits go right thru even tho I had my parry up but the last one is parried...
  11. ElPerro

    Putting What's Wrong with the Melee Combat In Simple Terms for Henrik

    Well Gloria Victis combat sucked tbh. Why do you need indicators, are you playing guitar hero? That would defeat the purpose of hiding animations. Not to mention GV had a super gay stun kick, its so much fun getting stunned in a skill based game. And what block delay? There is none, MO1 had a...
  12. ElPerro

    The REAL issue with this game...

    Yeah MO2 has no politics because they completely gutted the sandbox component for a more accessible watered down approach. Nobody is allowed to be a villain anymore and piss off other players, they removed wardecs, taking over towns and turning the guards off/blacklisting ppl, etc. And this...
  13. ElPerro

    The REAL issue with this game...

    There is no footwork or juking in MO2 anyways because they slowed down the runspeed to a crawl, thanks to some alpha testers that only wanted to play ping pong parry duels and Henrik thinking it would fix prediction, but it did jack shit. Now any type of figure 8ing is seen as a noob or "mo1...
  14. ElPerro

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    I never said mortal in its current state was competitive but you want to remove the only thing left that does take skill, instead of nerfing/changing the things that limit the skill based combat. For what so casual players can get lucky with a melee chikaboom and get their participation trophy...
  15. ElPerro

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Nah we shouldnt dumb down the combat, might as well just put tab target combat then. One of the key features of Mortal Online was that skill is supposed to matter, thats what separates it from WoW/Runescape MMOs, there are tons of unskilled based mmos out there with way better polish, why would...
  16. ElPerro

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Yeah if theres only 1 thing certain, is that these melee abilities are either gonna be mechanically bad or grossly unbalanced. And the adrenaline system they are supposed to run with sounds very exploitable. I bet Sarducaa will bring back more players just because its a NA server and alot of...
  17. ElPerro

    When will combat in this game not be vomit inducing?

    I miss the old MO1 combat, more footwork less parrying
  18. ElPerro

    Sarducca will not save the game.

    I agree TTK is pretty bad in this game, especially mages now with the tower shields. Lost me here, the whole point of a sandbox mmorpg is to avoid these type of arranged fights. Might as well stay in town dueling then. We had disengage mechanics in MO1 like kite sprinting but zerg players in...
  19. ElPerro

    game optimizations needed asap.

    You sound poor bro, just buy a 5090 and get good fps like Henrik. Dont you know this is a latest gen UE5 mmorpg? How do you expect to play it with your GTX 1080 or whatever