Some of the combat abilities feedback

KebekLorde

Active member
Jan 27, 2022
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Mainly posting feedback on the ones I care about that I think will be overall ignored as they are unpopular.

Shared Abilities

Invigorate
The stamina regenerated in the 5s duration is neglegable, maybe can give you like 10 stamina if even, not worth using compared to other abilities. I would change it to give flat 20 stamina in 5s costing 3 adrenaline points. Currently its very underwhelming and probably wont be used much.

Rejuvenate
The 50% regen is useless [it gives you 0 hp in the 10s duration] If you don’t already have some other hp regen ability so that means it will give 0 benefit to all clades other then thursar on whom it will be good only [or possbly OP stacking other hp regens too like pots or food]. Nobody will use this unless you change it.
So please, change this ability to give you flat number of health instead of boosting hp regen.
Imo it should give like 10hp per use and cost 5 adrenaline.

Energise
The 30% mana regen is based of you current armor regen so if you have all the mana regen skills and have around 200 mana bar and are naked for the 100% mana regen, you will get in its 10s duration whole 3 extra mana points. In other words, its useless and nobody will ever use it.
It should give flat 15mana over 10s costing 4 adrenaline points, no matter how much armor are you wearing, that way it will provide good value to both light armor and heavy armor mages but wont be overtuned to give tank mages infinite mana. It will be on par with useability with mental leech which still give tank mages much more mana for its cost and is far more convinient.
Unless you change it nobody will use this ever.

Quicken
One of the best[if not the best]shared abilities considering that the the boost to speed is pretty noticabl, like a mini runners high. Most likely the best still on veela as they scale best of movement boosts but other classes probably can find use for it as well. The duration is kind of short but its very hard to test how much impact it will have in longer chases, in a short chase it can help stay on target for a bit longer if the other side doesn’t counter use it. Pretty balanced ability overall.

Amplify
Based on your INT and other spellpower boosts, it give you generally 2-4 damage extra for 20s. Sound fairly fine, maybe boost the duration to 30s but 20s might be just fine.

Empower
Considering it boosts damage 5% is probably fine, probably wont be used since it only lasts 5s, should be more like 15s or 20s but the damage number is fine, even then probably mainly usable on a thursar or not at all considering other abilities are more valuable to spend adrenaline on.

Brace
Good price points wise for good value, pretty balanced.

Poise
Seemed fine, extremely situational but probably fine, maybe reduce the cost to like 1-2 adrenaline points since its pretty rare to need it and have it bound too considering we cant place it on a quickbar yet.

Ward
Work correcly, gives you the 25% reduction correctly for 5s, usable and fair ability to reduce damage from a spell you see coming. Seems fine, maybe could use a buff to like 50% spell damage reduction for 5s but costing 5 adrenaline points. That would make it more impactful when you really need it.

Unarmed abilities

Jab
Jab doesn’t have a hitbox so its so bugged its unsuable but even if it did work brawling does 0 damage so it will be useless and never used.

Uppercut
The only unarmed ability that consistently works, uppercut always hits hibox wise but brawling does 0 damage so it will be useless and never used.

Pummel
Pummel has very strange hitbox, even when you hug the enemy someties some of the hits don’t have a hitbox and just go through no matter what but even if it did work brawling does 0 damage so it will be useless and never used.


I cant be bothered to go through all the actual weapon abilites indepth, Im sure there are plenty of footies who will do that insted. Overall from the first impressions I felt a lot of them mismatch animations abd some have broken hitboxes that dont work.