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  1. finegamingconnoisseur

    About the map indicator

    Anything that could point to that happening?
  2. finegamingconnoisseur

    About the map indicator

    One of the main selling points of original MO1 (and by extension, MO2) was knowing how to navigate your way around using nothing more than the natural terrain, points of interest, and your own intuition. It appealed to a certain segment of gamers who were wired to wanted this as a core feature...
  3. finegamingconnoisseur

    The End of All Hope for Thievery (In My Opinion)

    I appreciate the assurances, Robmo, and hold a sliver of hope that thievery will come someday in the not distant future. However, I think many of us (thieves and non-thieves alike) who have been wanting to see thievery since alpha have had our hopes crushed many times, to the point we just no...
  4. finegamingconnoisseur

    The End of All Hope for Thievery (In My Opinion)

    I wouldn't say that we're being lied to. It's more that those of us who wanted thievery (a good 63% in the unofficial forum poll I made several years back) have probably given up all hope that it will ever come to the game. The entire skill line is probably destined to remain in the not-yet...
  5. finegamingconnoisseur

    The End of All Hope for Thievery (In My Opinion)

    Source: https://www.mortalonline2.com/into-the-vault-153-new-lands-revealed-and-next-patch-details I had a feeling they would do this sooner or later. To all thievery fans, I think it's safe to say that this may be the end of the road. Seems like it ain't ever coming to MO2.
  6. finegamingconnoisseur

    The Regional Reputation System

    I'm tempted to think that this was AI trying hard to emulate human limitations in processing deep, intricate ideas...?
  7. finegamingconnoisseur

    New Year Talk:

    I think 2026 will be mainly SV fixing bugs with Sarducaa once it's released, adding more dungeons, pets and armours (fluff in my opinion) to the new continent like they did with Myrland. I doubt there will be much in the way of actual sandbox elements, but we will wait and see.
  8. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    It's quite a wasted potential that for years, we've been posting very good ideas here on the forums, but sadly I feel that many of those ideas have either been ignored or implemented in a very different spirit to what we had in mind.
  9. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    I actually made some of the suggestions about survival, liking having to drink and sleep, in one of Henrik's livestreams a number of years ago. But from what I remember him saying was that he didn't want MO2 to become "that type of game" (survival). It's rather odd, considering MO1 had sleep...
  10. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    I feel that too much time has passed and the game has not added much in terms of sand for the sandbox. By now, the game should have added a whole bunch of tools, like dynamic true "living, breathing world" (not the marketing term that every game out there loves to use these days), more in-depth...
  11. finegamingconnoisseur

    Merry Christmas Mortals, whether online or offline. Peace.

    Merry Christmas Mortals, whether online or offline. Peace.
  12. finegamingconnoisseur

    Removal of subscription [POLL]

    I think MO1 died the way it did because Henrik announced MO2. I remember seeing a steep fall in player numbers which never came back in the days after the announcement. Before that, it was hovering around 300-400, occasionally reaching 500.
  13. finegamingconnoisseur

    Removal of subscription [POLL]

    What @Xunila is trying to say is that the numbers on Steam charts don't tell the full story. It only shows those with their Steam profiles set to public. Those set to private and Epic accounts are not shown. I think everyone here acknowledges that the real actual numbers are much lower than...
  14. finegamingconnoisseur

    Removal of subscription [POLL]

    I doubt alt accounts are of any concern to SV, since those accounts still mean money for them. A prime example is EVE Online which actively encourages alt accounts, and high-sec gankers who control a dozen Catalyst destroyers simultaneously to one-shot miners when they're not paying attention...
  15. finegamingconnoisseur

    Removal of subscription [POLL]

    Some alternative methods which I've observed from other MMOs: Dune: Awakening Buy once, play forever with no monthly sub or cash shop. The game funds itself through optional DLC "Chapters" (the equivalent of expansion packs). This is the best revenue model, in my opinion. I bought their first...
  16. finegamingconnoisseur

    Removal of subscription [POLL]

    I don't think people understand the implications of what they're asking. SV will have to make their money to keep the game running, with or without the monthly sub. That means some way, somehow, they have to convince us to pony up. Either that, or they will have to heavily run ads or some...
  17. finegamingconnoisseur

    Questions, predictions, thoughts:

    My opinion is that SV spent the best part of almost fours adding fluff like new armours, pets and dungeons which, while nice to have, is not sand. What we needed was more sand, lots and lots of it. This is meant to be a sandbox game, not a generic mmo. Thievery, wagons, boats and more defining...
  18. finegamingconnoisseur

    My Thoughts on Patch Notes 2.2.2.58

    Not sure what everyone else thinks of the latest patch notes, but me personally the new caravan campsites feel like SV is turning their back on the idea of player-run caravans, wagons and convoys that have been suggested all the way back throughout MO1 years. This to me feels like a final nail...
  19. finegamingconnoisseur

    Cross City Buy Orders ?

    The game has local banking, meaning that items (including coins) need to be physically transported by players to the desired location. It's why the game has a thriving transporter industry, all made possible because of this one game mechanic.
  20. finegamingconnoisseur

    Removal of subscription [POLL]

    I'm sure I don't need to remind anyone of this, but MO2 is an online mmorpg with ongoing expenses required to keep it running, and it is not cheap in my estimation. Server costs, staff salaries, maintenance, utilities, office rental, etc. That means it needs recurring revenue flowing in not just...