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  1. finegamingconnoisseur

    DirectX

    You need a dedicated graphics card, amongst other things, to launch the game. Looks like your integrated graphics isn't going to cut it, unless you have one of the more powerful ones designed to run games. Source: https://store.steampowered.com/app/1170950/Mortal_Online_2/ System Requirements...
  2. finegamingconnoisseur

    Punishing the Innocent for the Exploits of the Guilty

    For context: Source: https://discord.com/channels/345493247931711488/913143909432041592/1526268893679583263 **Clarification Regarding Sarducaa Tasks** We have completed our review of the recently reported Sarducaa task locations. No cheating, instant-respawn exploit, spawn manipulation, or...
  3. finegamingconnoisseur

    Sardu Launch Celebration:

    Sarducaa always reminds me of the ending scene in The Island, though in that movie at least we have boats and no Alvarin Sight.
  4. finegamingconnoisseur

    Sardu Launch Celebration:

    Is the temperature system working in Sarducaa? Or is it disabled like the invasion spawn system? Sorry haven't subbed to the game lately, don't have the time to start from scratch these days.
  5. finegamingconnoisseur

    Is the invasion spawn system active?

    That's disappointing... Not much point keeping the "Reckoning" moniker in the game without the invasion spawn system.
  6. finegamingconnoisseur

    Is the invasion spawn system active?

    As per the question. A while back, I distinctly remember reading from a patch notes that SV had turned off the invasion spawn system for debugging reasons. Have they turned it back on? Has anyone seen the invasion swarms anywhere on the map? Would appreciate some info, thanks.
  7. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    From my own experience, fighting a Thursar is very different to fighting an Alvarin. At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as...
  8. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Also, they can see you if you're nearby no matter where you're hiding. That, for me, is the ultimate cheat mode in a game where cover used to mean something in MO1. SV, if you care about MO2 I would suggest reworking or get rid of Alvarin Sight. It's beyond ridiculous that you even allowed it...
  9. finegamingconnoisseur

    Idea for the thievery system: hidden thief armor through a special embedded component

    We would have to convince SV to add thievery as a near term objective first. Or it would likely remain as a 'future plan' which may never come.
  10. finegamingconnoisseur

    Haven MUST be Removed:

    Well, I didn't say at launch, but during alpha and beta there were plenty of threads asking SV to add Haven. If we want to go back even further, people actually asked SV to add Haven back in the latter years of MO1, and they did.
  11. finegamingconnoisseur

    Haven MUST be Removed:

    The game started out with no Haven, people complained that it was too harsh for the new player. So SV added Haven. Now people are complaining that Haven is toxic and bad for the new player. Human beings are a funny species.
  12. finegamingconnoisseur

    MO1 doesn' work anymore

    I have a feeling MO1 might now just be a relic on SV's shelf, as a nice little show piece of what was. I doubt there's even any GMs or support staff for the game at this point, though I may be wrong. Hopefully the login issue gets resolved.
  13. finegamingconnoisseur

    Why are we getting Sarducca when the game is missing core systems?

    I don't know if anyone else has noticed this, but in their recent trailer video for Sarducaa, if you watched all the way to the end the narrator ends with the words, "Now, get off my ship!" I don't know if SV was dropping a hint with this, or if it was just a meaningless one-liner. Time will tell.
  14. finegamingconnoisseur

    A True Living and Breathing World

    I'm referring to the true living, breathing world term in games like Distant Worlds, Kenshi, and Space Pirates and Zombies. Not the marketing buzzword that every game out there loves to use these days to sell a non-living and breathing world. With that out of the way, I want to talk about the...
  15. finegamingconnoisseur

    Crouch Stance

    Absolutely. I can only imagine how many new players have been turned away in disgust at a game that gives one specific clade basically x-ray vision, no matter how well hidden they are. If SV insists on keeping Alvarin Sight as it currently is, they should make it available to everyone, like in...
  16. finegamingconnoisseur

    Crouch Stance

    Make a crouch stance that will slow your movement speed to 50% of normal, any damage done by others will be to your head (unless SV can make it so that damage to specific body areas still works like in normal stance). It also bypasses Alvarin Sight which, in my opinion, is the worst cheat mode...
  17. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    That dip is normal and every game has it, even single-player games. I don't dispute that MO2 has bots, but if you wanted to argue for 200+ of them, you'd need to show verifiable proof.
  18. finegamingconnoisseur

    About the map indicator

    I explained this in my earlier post on this thread.
  19. finegamingconnoisseur

    About the map indicator

    I don't think it's tedious at all. When you learn the layout of the land and can navigate it on the move like second nature, having to stop every now and then to bring up a map and see where you are would feel more tedious, if you ask me. Adding a map indicator just takes away another piece of...
  20. finegamingconnoisseur

    About the map indicator

    That's not a good sign. The game already feels very grindy and tame compared to MO1, adding a map indicator just adds to that. It now genuinely makes me think the game is headed in a very different direction than what I thought way back in alpha and even up until recently before the whole...