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  1. Ask

    Combat Guide Mortal Online 2 for new players

    Like I said it could warrant it's own video to fully explain the different choices available. Good news is everything else was perfect. Which is a more desirable outcome than having all the information and relaying it poorly.
  2. Ask

    Poll: Do You Like The New Combat

    The changes they have made so far I like but I feel that it lacks options on how to approach winning a fight, for example: Two highly skilled players duelling basically eventually rely on the other making a mistake, then this process is repeated until one dies. The fluidity of combat is very...
  3. Ask

    Haven Server Instance at release.

    To be fair it's not a bad idea. Haven isn't exactly the bread and butter of Mortal Online. So if a sacrifice has to be made to ensure a better experience for a new player, increasing their own enjoyment and the chances they stick around for more than 30 minutes then I'm all for it.
  4. Ask

    Combat Guide Mortal Online 2 for new players

    The video was very good, you relayed the information very well, clearly and concise. The only thing I would of changed personally would be to add a segment going over the different options a player has to control block and attack. Such as (Drag then Click) (Click then Drag) (Keyboard) (Alt...
  5. Ask

    Why we don´t need a flagging system

    The guard's exists to help the weakest among us, weather that be new or inexperienced. Relying on the good will of the player base is no replacement regardless of how pleasant your idea is. I'm not saying its a bad idea but if the last decade of MO1 has shown us anything, its that it's not a...
  6. Ask

    Chat options for a minimalist UI

    More UI options in general, the ability so scale all UI elements, playing on 4k you have to squint to see some stuff.
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    An ignore command for in-game talk

    Had to listen to someone's washing machine the other day. Mute for individual players should of been a thing when they added VOIP in the first place.
  8. Ask

    How Should Mounted Combat Look in MO2?

    Some good suggestions and real world knowledge, I especially like the idea of momentum. I think breeding need a fresh start with MO2, make what is considered meta for a mount a wide variety rather than a select few things.
  9. Ask

    Why don't we all just play MO1 until M02 comes out?

    I disagree with anyone who claims they can pinpoint the reason why people stopped playing, Greifing wasn't even the largest reason people stopped playing and a quick look at steam reviews can confirm everyone has their own reasons. Every player is different and every player has their own...
  10. Ask

    Beta Patch Notes 0.1.0.0 Discussion

    Thank god its not just me aha, hopefully the textures and rendering of the world will receive some polish, it was the same in MO1 but not as bad. I'd also like scalable UI also. I remember playing some distance away from my monitor in MO1 and I could hardly see numbers on items.
  11. Ask

    The Game isn't Ready [Poll]

    Mistake me not I am also exited, just need to wait and see about fauna density, travel time and how long it takes to acquire certain things. We'll only be able to see that once the world goes persistent. I personally have no issue if things take longer, I simply fear it will turn away the masses...
  12. Ask

    Beta Patch Notes 0.1.0.0 Discussion

    Not sure about anyone else but i get a film grain effect when playing in 4k in some areas, only started happening recently.
  13. Ask

    890 MB Patch but No Patch Notes?

    Ninja patched in a dragon *confirmed* afk
  14. Ask

    How to prevent people from deleting items after looting!

    Surely it should just spawn another loot bag on the floor with the items that have been dragged out of the players inventory. Make the loot bag on the floor contain everything dropped in a small radius to prevent people the spamming it and crashing the server like campfires in vadda back in 2014 :D
  15. Ask

    Guard Patrols [Suggestion]

    It's definitely a good idea to combat not having siege times, its also immersive but I'd like you to expand on your idea if possible. Such as how many per travelling group, what is this group bound too, such as in MO1 they were bound to a patrol post. Would their be a limit on how many...
  16. Ask

    A gathering system sugestion.

    I've noticed that their is a massive increase in the amount of nodes of resources in MO2 compared to MO1. The density made my mouth water. I do wish you were able to visually tell when a rock has been depleted like in Lif, you could clearly see it not being their to gather/mine. My main issue...
  17. Ask

    Should Mortal Online 2 Have "Siege Windows"?

    I love the idea that ninja sieges are a thing, personally I don't think that's an issue with sieging. I think the old system in MO is just too bare bones. For the longest time you had 1 piece of equipment that could reliably take down a keep. Logistics were boring and a pain in the arse. Their...
  18. Ask

    The Game isn't Ready [Poll]

    I am very concerned with the time it is going to take to acquire materials in a map this big, even WITH mounts. People were put off the original for the same reason. I would like to try a persistent world with mounts and more fauna spawns/types with a wipe even before a public release. That's...
  19. Ask

    Mounted

    I personally want to see a more diverse terrain with stronger detail to properly allow both play styles to gain the advantage by paying more attention to the route they travel. I have no massive issue with mounted so long as a foot player can counter it with careful planning and terrain...