Search results

  1. Eldrath

    Bring back longer extraction timers

    Right, so in your idea instead of processing 10 stacks of granum for 500 steel in 60 minutes I would process 10 stacks of granum into 50 steel in 6 minutes. So instead of being able to use multiple machines and make efficient use of my time I have to mine 10x as much. This does not sound...
  2. Eldrath

    Concerning resource availability and productivity of Tindrem

    Looking at EVE I don´t think having a lot of resources actually promotes trade hubs. It´s population and location. Tindrem is problematic since it´s in Myrlands NW. In the long run with boats and all the continents etc. I´m sure it´ll very central and a good trade hub. You can see on the map...
  3. Eldrath

    Bring back longer extraction timers

    Do you have an alternative suggestion? Considering the fact you do not have to do extraction at all. Or all the time. I´m not seeing any counter arguments other than "it´s not fun" (subjective) and that it´s somehow not a valid game mechanic. Which it is, since in a sandbox you have to limit...
  4. Eldrath

    Add Skill Loss Over Time

    No to punishing players for playing the game. Statloss was terrible mechanic which only promoted multiple accounts and favoured big guilds with TC heavily. Having it applied to skills would make it even worse. If you want to inhibit player killers from joining the fights too soon there are...
  5. Eldrath

    Bring back longer extraction timers

    Timers are a minigame. Look at it like cooking. Boiling pasta is boring, I´d go and watch youtube while it does it´s thing. But, in the 10 minutes it takes to boil it I can: chop garlic, roast garlic, prepare mozeralla and tomatoes for starter. By the end of 10 minutes I put the pasta in the pan...
  6. Eldrath

    Kayak, Boats and Ships?! The Water Warfare!

    Overall a good start. I too hope that materials will play a big role in shipbuilding as it opens up interesting trade opportunities. (Ironwood to Meduli/Toxai etc.) I am a fan of the original designs for MO crafting, not the later stuff that simplified everything. Especially TC was a major...
  7. Eldrath

    Normalize reaction time

    Maybe you need to make your moms aware of where the wifi cable is.
  8. Eldrath

    Concerning resource availability and productivity of Tindrem

    Dunno if sarkasm or not, but no. I made all my steel in MK - died zero times. Wasn´t even threatened. Never had to make steel again.
  9. Eldrath

    Concerning resource availability and productivity of Tindrem

    Well, not a single resource should be available in a guarded area in the main game. That´s what Haven is for. I think sewers are fine, since you can be ganked there and still have to transport the stuff to the bank. Same for the graveyard, to a degree. The payout needs to be quiet low though...
  10. Eldrath

    Bring back longer extraction timers

    If I put a stack of granum in the crusher and the timer runs for 6 minutes I can move freely without any risk of someone taking that granum. I can fight off gankers since every character can have fighting skills. I can run away and get reinforcements while delaying the gankers so they don´t...
  11. Eldrath

    Bring back longer extraction timers

    Fun is a pretty relativ term. When I play Squad and tell my buddy about it he constantly states how that cannot be fun, how boring it sounds and how I should play world of warships for those quick 5 minute skirmishes. Digging up a base for the 100th time in itself is not fun - the strategy...
  12. Eldrath

    Bring back longer extraction timers

    Assuming the system stays roughly the same I would suggest tobring back longer extraction timers for appliances. - You should be able to put a resource into a f.e. grinder and then leave, do other stuff, and come back to pick up whatever was extracted. - You should be able to use multiple...
  13. Eldrath

    Those pokemons are a bitch to catch.

    Those pokemons are a bitch to catch.
  14. Eldrath

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    I think crossbows might be just as hard to balance as poison on weapons. I´d rather have them look into bow crafting again so we can have true variety with sniper bows for example. Adding another crafting system for crossbows just for looks seems unnecessary. If you introduce poison it should...
  15. Eldrath

    Crafting Suggestions

    Actually I think those things are legit. It´s a "get back into the fight" kinda package.
  16. Eldrath

    Crafting Suggestions

    Part of the problem was lack of incentives to be active in branding and have physical presense. I feel there were very few item that provided a reasonable profit compared to other methods. Bows were one of them, sold them myself. Materials were a few silver and you could sell them for 3-5 gold...
  17. Eldrath

    What Build are you going for?

    Jack of all trades, assuming the system lets me. Probably gonna switch professions every other week and drive my guildmates insane. Combat will be either Hybrid/Mage or something mounted, depending what is viable for solo/small group roaming.
  18. Eldrath

    Gaming Laptop for MO2 ??‍♂️

    I´m quiet glad you didn´t die playing pokemon go. Welcome back and may the gods light your path!
  19. Eldrath

    Crafting Suggestions

    Interesting. I think we shouldn´t underestimate the power of timing based minigames like we had in extraction. Some player perfected the art of timing their appliances, running around while they were going. Other we just standing there, fully loaded with materials, starring at the machine. The...
  20. Eldrath

    Normalize reaction time

    I´m all for testing new approaches to this as long as the devs think it´s worth their time. Personally I get the feeling that physics will not enable a one server MMO to reach the fidelity some players want. Unless we all move to London. Also the germans in this thread need to calm down or it´s...