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  1. Eldrath

    Combat performance feedback, from the observer's perspective.

    MO1 was much worse in that regard. Even without nodelines people would hit air and you´d receive damage. Or hit you in the back while you were looking straight at them. Which is the exact same problem btw. They did improve on it in MO2.
  2. Eldrath

    Torches

    Well, the goal always have been to have anything player made. The question is what to do first. Henrik for example mentionend that fletchery won´t be in persitent release. Having a few simple crafting recipes for torches, campires, tents etc. might be good with release though. Gives noobs a...
  3. Eldrath

    Combat performance feedback, from the observer's perspective.

    It has always been an issue. I think it has something to do with unstable internet connections like Wifi etc. I have a video that shows Rolufe hitting me from at 2 meters away and looking the wrong way. We´re both EU. This is a seperate issue to reaction time. A high ping player (140+) is...
  4. Eldrath

    Combat performance feedback, from the observer's perspective.

    Yes, and the focus on whining about latency actually detracts from the real problem. Yesterday I recorded a fight against another person in sweden and he hit me from a good distance away. I mean I don´t think prediction can catch up with a last milisecond super fast twitch that gets your...
  5. Eldrath

    250 Hour Combat Feedback

    The problem comes in when I see the swing release 2 meters away from me, but it still hits. Dunno what they can do about that, but it certainly looks shit. ;)
  6. Eldrath

    One character per account

    Honestly getting of the forums helps a lot with that. People around here get into this craze of "competition" which is sort off cute considering what MO1 was and MO2 is. Devs always said it´s a sandbox and they want the best possible combat. Not the other way around. But those with a focus on...
  7. Eldrath

    Combat performance feedback, from the observer's perspective.

    Yes, that would be one way. I made the video to show how it actually sometimes looks and any new player should be aware of that. Maybe it could be part of the tutorial? As in: "This a one world, one server game and sometimes you will experience lag between players like this *bam*" Dunno, but...
  8. Eldrath

    Combat performance feedback, from the observer's perspective.

    I like that idea, but then people from the US would complain about those moving to antarctica to beat them in obscure niche MMORPG.
  9. Eldrath

    Combat performance feedback, from the observer's perspective.

    Or if the population on one server is too small people will jump servers anyway, negating the positiv effect. Maybe a single NA server would be better, since it would make the whining stop. WOuldn´t solve anything, but I guess less emotional pain.
  10. Eldrath

    Combat performance feedback, from the observer's perspective.

    Well, I made a short video in slow motion to show the desync. I believe Pat is from the US, I´m in sweden. My internet sorta sucks. Not all fights are like this, sometimes it does not happen at all in a duel.
  11. Eldrath

    Warhammer

    Make it deal pierce damage with stab attack. It has a freaking huge spike. That is all.
  12. Eldrath

    Combat performance feedback, from the observer's perspective.

    Correct, but yes it looked quiet far away - between 1 and 2 meters. I mean perspective in FPG can be weird too, sometimes the mesh looks further away than it actually is. What helps is watching other players duel, that will give you a good indication how distance works. I agree and that is why...
  13. Eldrath

    I need a polesword

    With stamina drain that is in relation to the length of the weapon. Not just the weight.
  14. Eldrath

    One character per account

    I get that. By the time they release the new magic schools I was already burned out on MO1 and never got to enjoy what I wanted to be from the start: a fucking mage. Hopefully this time around the schools will come sooner. What about specialized enemies that magic deals a lot of damage to, but...
  15. Eldrath

    One character per account

    As I said, just call a fireball a magic missile and it can be tab-targeted. Or have light beams. Lightning is also fast enough for hitscan. Just change a few things around and hit scan is perfectly fine. They already said we´ll get projectiles for some magic, don´t see why it has to be...
  16. Eldrath

    Combat performance feedback, from the observer's perspective.

    Desync is not nice, but he was blocking the wrong way ... that is why he received full damage. I´ve had similar desync happening to me in chiv or mount and blade bannerlord ... so yeah I think there is a lot of nitpicking going on. When I look at my fights, when I watch other people fight from...
  17. Eldrath

    One character per account

    This has nothing to do with a 1-character account. Getting your panties in a bunch over a bit of hitscan is weird. Many competetive games have it. Bullet drop is unnecessary to simulate an short distances. I´d rather have CS 1.0 shooting for competetive (or Quake 3) than ARMA. It´s also magic...
  18. Eldrath

    Will bought modular assets be personalized?

    Yeah I might do a bigger thread on it. Actually while the game looks good, it misses a lot of "mortal" things. It looks generic, good, but generic. Sorta like telling the worldbuilder: Make a medievaly fantasy world - and they never looked at MO1 or the artwork. Not saying it could not work...
  19. Eldrath

    250 Hour Combat Feedback

    All good stuff. I would like to see more momentum (being able to change direction not as rapidly) in characters for testing.
  20. Eldrath

    Melee Combat Guide(outdated)

    Is chambering about using your weapons mesh to block? As is in [Equipment] hit? If so I found that suuper unrealiable.